Chapter 1950: Chapter 6: The Future King of Fiery Flame Land Is a Succubus
"If it were me."
Adalbert stood up and paced back and forth: "I actually donāt like this future you speak of, Ian."
"Entertainment..." He considered his words, slowly expressing his thoughts: "I was raised by my mother and didnāt have much time for fun. I donāt consider it necessary; people can cultivate interests and hobbies of greater value."
"Developing so many projects just to kill ordinary peopleās time is not only a waste of their lives but also a waste of the wealth called time and potential."
"Itās normal for you not to like it." Ian wasnāt surprised by this.
He knew from the beginning that, among everyone, Adalbert was most likely to oppose this vision of the future.
Adalbert may be a good man, noble in character, but he is also disciplined, someone who sees study and work as pleasure, and has a strong ability to self-superviseāa true workaholic.
Except for growing a few carrots, he basically has no personal interests or hobbies. Even growing carrots is essentially just to calm his mind, looking for someone he can talk to alone.
And the reason Adalbert can change his fate is precisely because he never wasted his time.
In his view, Ianās use of games and various entertainment products to āconsumeā ordinary peopleās time is tantamount to inherently abandoning the possibility of ordinary people changing their fate through effort, treating most ordinary people like āpigsā to be raised.
Moreover, who knows if there are geniuses among those immersed in entertainment?
If they work hard, they could potentially change the world in the future.
This is the āwasteā Adalbert speaks of. He treasures everyoneās potential, and thus feels regret.
Expecting a guy who can say āthe taste is about the sameā between drinking cola and carrot juice to understand the importance of games and entertainment is indeed difficult.
"No, actually I can understand."
Seemingly noticing the meaning behind Ianās expression, Adalbert slightly shook his head: "I know, not everyone is like me."
"Iām just a bit regretful... After all, being born into the world shouldnāt be just to pass time in life."
Adalbertās words are actually quite right; these issues are also the most criticized points of āpacifier entertainment.ā
Because this initiative, from its inception, is meant to erode peopleās subjective initiative, treating humans as livestock, basically to completely cut off other peopleās chance to ascend, ensuring the stability of the upper classās rule, it is a truly evil law.
But the problem lies within Terra World; humans are already grey livestockāeven lacking complete feed, with very narrow living spaces.
They are all livestock, without entertainment, making people of Terra World too miserable.
Ianās reason for this plan is also for gradual progress, rather than the ultimate goal of pure pacifier entertainment.
"These are just the basics."
Ian thought about it, and decided to explain seriously: "Adalbert, games and achievement are not mutually exclusive. You can surely understand that so-called games are actually a simulation of humansā survival skillsānot as unpredictable as reality, but a kind of simulation where one can consistently gain a sense of achievement."
"The concept of teaching through entertainment, this is the case too, games can also teach... For instance, our Pioneer Spaceās āsimulation battles,ā arenāt they a more hardcore form of āgameā? Simulation battles donāt result in real death, thus evading the unpredictability of reality, and still provide a real sense of accomplishment and knowledge."
Under Adalbertās thoughtful gaze, Ian smiled and said: "Since users can learn something from simulation battles, and enjoy doing so, it represents that some games can achieve the same effect."
"And this is my goal for the future."
At this moment, as the new version of Pioneer Space went online, Ian and the others gradually withdrew from the core zone of the Pioneer Space.
From a higher perspective, everyone observed the inside and outside of Pioneer Space, watching as the core users of Pioneer Space logged in for the first time, excitedly testing each new feature.
Just as Ian predicted, everyone is most interested in the āsimulation battlesāāafter all, in Terra, combat and power is everything; simulation battles donāt result in death, so basically every userās mentality is that no challenge is too great as long as it can bring progress.
Ian saw that one of the users he paid particular attention to, Gaer Ximor of the Azure Sky Royal Court, chose the highest difficulty āVirtual Combat Bodyā in the Third Energy Level collection right from the start.
Although this Virtual Combat Body is said to be the highest difficulty, itās actually just a blank slate. Apart from super-high physical qualities, durability, destructive power, and combat skills, it doesnāt involve any other extraordinary powers.
It seems highly like The Unyielding Fortress, but in reality, it falls far short.
Because The Unyielding Fortress, aside from extremely high base attributes, also has high resistances, high shields, high control mitigation capabilities, and high Earth Essence control capabilitiesāIanās Sword of Cliff uses Earth Attribute Origin Quality to create super-intensity shock waves, then ground-conducted explosions, and protruding rocks to attack the enemy.
Even so, it remains quite a formidable foe.