Chapter 211: Incredibly Popular
Soon, reviews of Donāt Starve started popping up.
āI noticed that the game is actually really rich. Although I was a bit lost at the start, but you canāt stop once you get into it.ā
āI was wondering how this could be a sandbox game with such a small game? Turns out Chen Mo actually managed to make a really rich sandbox game!ā
āAm I the only one who died in the first night to darknessā¦ā
ā+1, first death was because of darkness, dying to unknown mobs. Second death was after ten days to hunger, third death was on day 11 killed by hounds during the night. For my fourth death, I caught a bird, found a pig village, fed spider flesh to one of them and started an alliance, started planning my future home, before becoming insane from too much spider flesh.ā
āTo be honest, this game is terrible for new players. There are so many dangers you could die any time!ā
āThereās one thing you have to remember when playing this game: No zuo no dieā¦[1]ā
āThe game is surprisingly good and addictive. But I have one question, how come thereās nothing coming out of me when Iām eating so much? Why do I have to pick up after other animals? I want it to be self sustaining!ā
āIt looks like a small game, but thereās a lot of good gameplay! Youād spend tens of hours just trying to learn the game, and youāll experience many exciting things during that process! I think the best part of this game is that thereās no rule that the world has to follow, on the contrary, this allows them to create many different mobs, increasing the difficulty in the process!ā
āTo be honest, Iāve never starved to death. I donāt know why the game is called Donāt Starve, I think a better name for this game would be, ā100 ways for Wilson to dieā.
āI love this art style. Although it has a cartoony 2D art style, itās quite refreshing when every other game is in 3D.
āAlthough itās a small game, itās a sincere one!ā
āI realised Chen Mo allowed mods like he did for previous games. Iām thinking about making a mod, how does a character mod sound? Iāll import Arthas and his special ability will be eating corpses! Haha!ā
āThis game has a co-op mode too. Itās an incredible feeling to play with friends all as different characters, helping one another survive!ā
ā
Although Donāt Starve didnāt have a lot of downloads initially, itās reviews were as high as 9.5!
It was because most players who bought Donāt Starve were Chen Moās fans, who usually liked sandbox survival games like these, naturally, these players gave Donāt Starve good reviews.
In the moments right after its release, Donāt Starve was still a niche game without large scale promotion. As it had a niche art style and gameplay, it wasnāt surprising that it didnāt receive explosive growth.
However, with Thunderbolt Gaming Platform and Chen Moās name on the line, Donāt Starve received a decent amount of sales at twenty-four thousand copies.
Moreover, this number was still increasing, estimated to sell two million copies in the first month.
Donāt Starve was a long-lasting game after all, and because of its distinct style and great reputation, it had huge potential for growth.
This number wasnāt comparable to Lifeline as it was twenty times more expensive, it was normal to have less sales.
In his previous life, Donāt Starve sold five million copies after making its debut in China. Of course Tencent Gaming Platformās great distribution played a part, as well as its good review on Steam.
Chen Moās Donāt Starve was considered a completely new type of game in the parallel world, so it was normal that its first steps started off slow. Once the players go up, the game would finally reach its full potential.
There were various different reactions as the players noticed the sales and ratings.
āHooray! I hoped to see the Chen Mo who made Plants vs Zombies, incredibly creative, rich play style, a small game like this can be a classic game too! In my mind, this is the real Chen Mo!ā
āYeah, Chen Mo was wasting his potential making pay to win games!ā
āI asked why Chen Mo wasnāt updating Diablo, but I have my answer. You donāt have to if you donāt want to, Chen Mo, Iāll forgive you for making a game like Donāt Starve!ā
āBut itās still kind of sad, you canāt replace the old with the new this soon, Diablo is still waiting for you!ā
āYeah, you have to think about the feelings of us Nephalem!ā
āWarcraft players are shaking. Itās sad that thereās only one Chen Mo, how good would it be if there were more of him to make games!ā
ā
The players who liked Donāt Starve gave it a lot of praise.
The players who didnāt like it hoped Chen Mo would make other games.
Diablo players were still waiting for a DLC.
This was why Chen Mo hoped Chen Mo could create copies of himself to provide for all different types of player.
Chen Moās player base was now huge after developing so many games.
There were casual gamers who liked Plants vs Zombies and Lifeline.
Western Fantasy fans who liked Warcraft and Diablo.
Fans of Chinese themed games who like Wulin Legend.
And players who liked pay to win games like I am MT and Onmyoji.
It was hard to provide for everyone because of how different their tastes were. There was no way Chen Mo could make a game that covered all the bases either.
All these players could do was wait for Chen Moās next move.
ā
Industry professionals paid more attention to Donāt Starve than the average player.
After Chen Mo developed Diablo to teach the ones who dismissed third person RPGs a lesson, nobody dared to underestimate Chen Mo again.
Every game Chen Mo released was something that was weird and completely different.
Such as the card game I am MT that was ācompletely freeā.
Or the third person single player game Diablo.
But he was met with success every time, proving everything the industry professionals knew wrong.
Nobody could deny the fact that Chen Mo hadnāt made any mistakes so far, and anyone who uses laymanās logic to explain his moves would inevitably fail.
TL note[1]: Itās a Chinese saying āNo zuo no die, why you try?ā basically meaning, you donāt have to do it, so why bother?
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