As soon as Lin Yu clicked open the "Guide Section," his eyes were immediately drawn to a pinned red post at the top.
"Essential Guide for Newbies!"
Lin Yu swiftly clicked on it with a decisive "tap"!
After reading through this post...
Lin Yu couldn't help but admire how truly essential it was for newcomers!
Clear and well-organized, it answered nearly all his questions!
Rather... it covered every possible question any new player might have.
The post consisted of three partsâabout the ăDeath Gameă, about the ăforumă itself, and advice on how to interact with other ăPlayersă.
The first part was about the ăDeath Gameă.
The author of this guide mentioned that most of this section consisted of players' speculations.
Theories about the origins of the ăDeath Gameă varied widelyâsome factions even formed based on differing interpretations of this very question.
The currently dominant theory was that it was a game created by ăGodsă to give them a second ăchanceă.
All participating players were people who had died once.
And each time a dungeon was cleared...
They would earn seven more days of life.
Seven days later, as the next dungeon approached, bloody text would appear with new "hints," telling players how to enter the next game dungeon.
Players could use special ăParty Itemsă to join another player's game, thereby avoiding their original dungeon.
Within dungeons, players had the chance to obtain ăItemsă.
Just as Uncle "Harmony Brings Wealth" had said, the number of ăItemsă was an important measure of a new player's strength in the early stages.
The author also mentioned that after players moved past the newbie phase, they would face a trial called ăPromotionă. Players who passed it would experience a world of difference in strength compared to others!
However, the author seemed to avoid elaborating on how exactly ăPromotionă worked, likely to avoid misleading newcomers.
But no matter how strong a player became, they could never escape the weekly "dungeon."
Although there were some ăSpecial Itemsă that allowed players to enter additional dungeons, completing these extra dungeons wouldn't reset the seven-day countdown.
Reading this, Lin Yu couldn't help but feel a little disheartened.
Though he had expected as much...
Knowing that "this would happen every week without fail" still gave Lin Yu a headache.
"Is this really a 'fresh start'?"
"Having to worry about this ăDeath Gameă every week would take up so much energy!"
Lin Yu even felt like complaining to the gods who wrote the ăbloody textă about false advertising!
However...
Lin Yu eventually calmed himself down.
Not only because this life was essentially "free" anyway, but also because looking at this forum gave him a sense of "at least I'm not alone in this."
Perhaps that was the purpose of the forumâknowing that so many others in the world were also suffering like this made Lin Yu feel slightly better.
Next, the guide delved into some practical information about the Death Game.
For example, the types of ăClassesă and ăDungeonsă.
Every player would awaken to a ăClassă, their greatest reliance for survival in the Death Game.
And ăClassesă were categorized.
The simplest and most straightforward were the ăEnhancement Typesă, which greatly boosted a specific ability.
Then there were ăInformation Typesă and ăRule Typesă, related to the game itself. The former could obtain key information within the game, while the latter could slightly alter the game's rules.
There were also ăSkill Typesă, which granted specific abilities.
Beyond these, there were ăSpecial Typesă that were difficult to classify.
Classes only came in two varietiesâăCommon Classesă and ăUnique Classesă.
The distinction was simple: Common Classes could be duplicated, while Unique Classes almost never were.
However, it wasn't true that ăUnique Classesă were necessarily stronger than Common Classes. Based on general information...
The abilities of ăUnique Classesă were often just more complex and unique! Their holders were also extremely rare!
Most ăUnique Classesă could be classified as ăSpecial Typesă.
Reading this, Lin Yu understood.
"In my very first game, I encountered every type of class!"
The ăSoldieră and ăOtakuă were ăEnhancement Typesă!
The ăTeacheră was an ăInformation Typeă!
The ăRuffiană was the most typical ăRule Typeă!
The ăThiefă and ăVeterinariană were ăSkill Typesă!
As for his own ăFraudsteră...
Not only was it a ăSpecial Typeă, but it was also an extremely rare ăUnique Classă!
Because the first game had exposed him to such a complete range of classes, Lin Yu couldn't help but feel a little lucky.
Combining his class abilities with this guide...
With this "information," carrying out ăFraudă would be much easier!
"I should look for more guide posts and memorize the abilities of other classes!"
Lin Yu thought silently.
He felt immense gratitude toward the creator of this forum.
With proper application...
In future dungeons, he could practically assume any ăClassă he wanted!
No longer would he have to rack his brains like when he first fabricated the ăDetectiveăâhe could just use existing ones!
In fact... Lin Yu felt that from now on, he might have no choice but to use existing ones.
After all, most players had probably visited the forum too.
If you claimed a ăClassăâas long as it wasn't a ăUnique Classăâeveryone would know exactly what your abilities were.
However, Lin Yu wasn't in a hurry to look up summaries of other class abilities just yet.
He continued reading this "Essential for Newbies" guide.
Because next...
The guide introduced several types of game dungeons!
Just like the classification of classes, these were player-made categories, not "official" designations from the game itself.
Based on the clearance conditions and main challenges of various dungeons...
Game dungeons were primarily divided into the following types.
ăCompetitionă, ăSurvivală, ăPuzzleă, and ăSlaughteră!
ăCompetitionă was self-explanatoryâdungeons focused on player-versus-player conflict, where the clearance condition usually involved defeating an opposing player faction or eliminating everyone else.
ăSurvivală dungeons mostly required players to endure and stay alive for a set duration... These dungeons either had extreme environments or an overwhelmingly powerful, terrifying presence that followed predictable patterns.
ăPuzzleă types had clearance conditions that required solving specific riddles. These sounded the simplest but often had "instant-death mechanics," making their actual fatality rates just as high.
As for ăSlaughteră... it was the simplest and most brutalâthese dungeons also had monsters, but they could actually be defeated!