A few laughs from the Amber side. Obsidian students made the particular noncommittal expression of people deciding whether the professor was worth their time.
Nishimura pulled up the first slide. Cross-sections of different biome types. Forest, cave, aquatic, volcanic, aerial. Actual rendered footage from FGRA documentation played in each corner, monsters moving through their natural environments with the casual ease of creatures that had never learned to be afraid of humans.
"Fracture spaces arenât random." Nishimura leaned against his desk. "Theyâre self-sustaining dimensional environments with internal logic. The same way Earth ecosystems have food chains and territory patterns and resource competition, fracture biomes have established hierarchies that predate any hunterâs arrival."
He pulled up a forest gate image. It looked uncomfortably similar to the type weâd been clearing recently.
"When you enter a gate, youâre not entering a dungeon designed for your entertainment. Youâre entering an established ecosystem. You immediately become a foreign element that everything in it will treat as either a threat or a food source."
Naomiâs pen was already moving across her notebook.
I found myself actually paying attention. Either Nishimura was good at this, or three weeks of nearly dying had recalibrated what counted as relevant curriculum. Probably both.
He walked through monster behavioral hierarchies with dry precision that made complex information stick. Pack hunters and their social structures. Territorial creatures and the invisible boundary systems they enforced. The relationship between apex entities and their surrounding populations. How the alphaâs behavioral state cascaded through every lesser creature in the fracture space.
"The big one gets angry, everything else gets angry," Nishimura said. "The big one gets cautious, everything else gets cautious. The big one dies, everything else panics. These arenât just individual monsters. Theyâre nodes in a network that responds to disruption." He clicked to the next slide. "Understanding that network is the difference between a clean clear and a squad wipe."
"Which brings us to something Cross mentioned in Gate Theory and I want to expand on." He pulled up footage of a Hollow Crawler pack, the same species our squad had cleared in our first E-rank run. "Pack hunters in fracture spaces donât identify prey based on appearance. They identify it based on behavioral markers. Movement patterns. Response to stimuli. Energy output." He let the footage run. "The weakest member of a human squad isnât necessarily the one with the lowest mana reading. Itâs the one exhibiting prey behavior. Hesitation. Defensive posture. Reactive movement instead of proactive positioning."
He looked at the room.
"Someone who moves like theyâre waiting for permission to act gets identified as prey within thirty seconds. Someone who moves like they belong in the space takes longer to register as a target." He set down his coffee. "This is why behavioral conditioning matters more than raw stat improvement in the early months. You can have Silver-rank ability and C-rank strength and still get eaten because you move like youâre surprised to be there."
I thought about my first E-rank gate. Moving through that forest with my heart climbing my throat, every step expecting something to drop from the trees. Every monster targeting me anyway, like they could smell the rookie on me.
They probably could.
Three weeks later, Iâd stood ground against an alpha and let it impale itself on my spear. Different energy. Different outcome.
Nishimura pulled up a new slide. Environmental hazards, the non-monster variety. Plant life in fracture biomes. Gas pockets in cave systems. Acidic water tables in swamp environments.
My tactical suit was currently somewhere dying a slow death from swamp frog mucus. Extremely relevant.
"Swamp biomes," he said, almost like he knew, "are particularly hostile to equipment. The combination of acidic water tables and biological secretions from amphibian-class hostiles creates a compound corrosion effect that standard-issue tactical suits arenât rated for beyond forty minutes of sustained exposure." He displayed a chemical breakdown that meant nothing to me and apparently everything to Naomi, whose pen moved faster. "Teams that plan for an hour clearance in swamp environments are planning for equipment failure."
Belle tilted her head slightly. I tilted mine back at her.
"Couldâve used this information yesterday," Belle said, barely loud enough to carry.
"Couldâve used this information before we bought the suits," I said.
Naomi shushed both of us without looking up from her notes.
An Amber student near the front raised her hand. Tall, athletic, dark hair in a practical ponytail. "Whatâs the recommended clearance approach for swamp biomes then? If standard equipment fails at forty minutes?"
Nishimura looked at her like he was reassessing his opinion of the class. "Good question. Rotational clearance with decontamination phases, ideally. Short penetration, pull back to a clean position, assess equipment integrity, redeploy." He pulled up a zone map. "The problem is that most first-year squads donât get rotational clearance assignments because the logistics require experience. So the practical answer is: swamp gates before youâre ready will eat your gear. Know what youâre walking into."
Weâd walked into it at a full sprint with zero preparation. Taken down a Silver boss, barely made extraction, and earned first place by credit margin.
The "Reckless Gambler" notification had been earned before I even arrived at this school.
The lecture moved into resource distribution patterns, the logic behind why certain monster types clustered near mana-dense formations and how hunters could use that predictability to plan clearance routes. Nishimura had a teaching style that reminded me of someone whoâd been explaining these things for years and had long since stripped out everything he found unnecessary. No filler. No enthusiasm performance. Just information delivered with the dry confidence of someone whoâd seen what happened to people who didnât have it.
He was good. Jordan had been right, which annoyed me slightly.
Halfway through, he pulled up live gate footage from an actual E-rank forest clear. Five hunters, professional guild team, moving through the fracture space with the efficiency of people whoâd done this particular route eight times before.
"Watch the positioning," he said.