Raine was stunned after just a glance!
What followed was an uncontrollable joy.
Although Raine has acquired or fused many powerful bloodlines, this is the first time he has truly gained such an exceptional bloodline talent.
The Wild Boar Chiefâs bloodline talent consists of only three items.
The first among them is Sensitive Smell Lv2.
This indicates that the chiefâs nose is not significantly more sensitive than other Wild Boar People, so this can be overlooked.
The second item is the one that just shocked Raineâ âWild Boar Chief Physique.â
Wild Boar Chief Physique, effect: Power +8, Constitution +8, medium toxin resistance, medium piercing defense, basic resistance to all magical types.
(Note: Under current physical condition)
(Note: Basic resistance reduces damage from spells of that type by 25%, medium resistance by 50%, and so forth.)
The first eight characters âPower +8, Constitution +8â completely overshadow all the monster bloodlines Raine previously obtained.
...
[Power: 8 (+8)]
[Agility: 7 (+2)]
[Constitution: 8 (+8)]
[Intelligence: 11 (+1.6)]
[Perception: 6 (+1.8)]
[Charm: 6]
...
The increase in power and constitution has directly doubled his fundamental attributes!
They have already reached Level 9 Classes, close to the Transcendent level of combat professionalâs strength value.
But donât forget!
Raine also possesses the Gray Dwarf Combat Priest bloodline, capable of employing the monster skill âGigantification,â further enhancing strength value.
Once Second-stage Gigantification is employed, strength value will significantly surge from 16 points to 24 points, ensuring Transcendent level combat professionalâs strength.
Although power does not equate to combat prowess, just say itâs formidable or not!
âTrue Chief!â
âAwesome!â
Raineâs current mood is like having a big bite of ice-cold watermelon during the scorching summer, how refreshing!
As for subsequent expressions, Raine has only seen them in the incomplete White Dragon Bloodline.
But the Wild Boar Chief Bloodline is complete.
Moreover, Raine finally understands what basic resistance means.
Basic resistance, the effect is to reduce damage from spells of that type by 25%.
As for medium resistance, it reduces damage by 50%.
No wonder both Benestâs Silver String Slash and his Frost Breath showed slightly weaker lethality than usual.
Even the Thorny Bushes casted by Sulfur Vine wrapped for a much shorter duration than usual.
Of course, the short duration of the Thorny Bushesâ binding effect on the Wild Boar Chief is not entirely due to the opponentâs resistance. Partly, itâs due to this resistance, and partly, itâs due to the chiefâs remarkable strength.
Thinking about it, this chiefâs constitution is essentially a combination of the original Wild Boar Peopleâs âThick Hideâ and âBrute Forceâ bloodline talents, with significant enhancement.
As for the last bloodline talent, it remains âHeavy Weapon Mastery.â
However, the Wild Boar Chiefâs âHeavy Weapon Masteryâ is not Lv1 nor Lv2, but rather Lv3!
Heavy Weapon Mastery (passive) Lv3, effect: You have a natural familiarity with any heavy weapon, dealing 30% more damage when using heavy weapons; learning speed for any heavy weapon combat skills is increased by 60%.
Upon seeing this, Raineâs heart is already shouting: âChief is mighty!!â
As Raineâs gaze continues downward, his whole body starts to tremble with excitement.
âDamn! Itâs so awesome!â Raine shouted in his heart!
There are six types of spell-like abilities for the Wild Boar Chief!
Moreover, none are at Lv1, the minimum level is Lv2.
âWorthy of a BOSS template!â
âIf thatâs the case, wonât I be a BOSS in the future?!â
The first of the six spell-like abilities is Group Taunt Lv2.
Group Taunt Lv2, effect: You can provoke up to 10 specific targets at the same time, enraging them to attack you, lasting 10 seconds.
(Note: The duration is influenced by the targetâs willpower.)
It can be seen as the upgraded version of the High-tier Boarman Warriorâs âTaunt,â which does not particularly surprise Raine.
But changing from individual to group, delight is inevitable.
Imagine the classic sceneâ âFirst group taunt, followed by Vibration Wave, then Third-level Spell Snow Rainstorm or Fourth-level Spell + power Frost Breath....â
For enemies or monsters, is it sour enough?
Viewing further down.
The second and third items are old friends.
Battle Roar and Barbaric Charge have both advanced to Lv3. Specifically, Battle Roarâs influence range increased to 100 meters, and the charge distance has risen from Lv1âs 15 meters to Lv3âs 25 meters.
The fourth spell-like ability appears for the first time, known as Stomp.
Stomp Lv1, effect: Trample the ground, stunning all enemies within a 3-meter radius, lasting 3 seconds.
(Note: The duration of the stun is influenced by the targetâs resistance.)
The level of this combat skill should be quite high because even for Wild Boar Chief Lamusta, such combat prowess only reaches Lv1.
Regarding the High-tier Boarman Warriorâs spell-like abilities, this item is not seen.
And among the spell-like abilities of the Gray Dwarf Commander, who excels in melee combat, this item is not present either.
Itâs not difficult to infer that itâs likely an advanced combat skill.
The effect of this combat skill is also quite impressiveâ âtrample the ground, stun the enemy.â
If during combat, one can continuously engage in close combat against an enemy caster and hit consecutively with Vibration Wave + Stomp, how would the opponent feel?
Thinking about this, Raine can hardly suppress the corner of his mouth.
Continue viewing downward.