Meditation â Level 12 â Level 65
Meditation (Silver â Support Skill) â Level 26
Mana Recovery: +141% per minute while meditating
Stamina Recovery: +103% per minute while meditating
Once I brought Meditation to level sixty-five, I sat down and just rested.
With Meditation powering up my rest, Iâve been punching through rooms at a staggering pace. It took me about four hours of sitting around and meditating to recoup my full mana and stamina. I know it sounds like a lot, but when you consider itâd otherwise take a full night of rest, itâs nothing. Plus, the Skill will only improve from here.
The first floor has about twelve rooms and three red crystal side rooms.
Iâm at the last one, which is a massive array of traps that took me no longer than two minutes to deactivate.
I look at the floating blades that would have followed pretty much any adventurer until they pierced their head, right in-between their eyes, with a smirk.
âIt kind of feels like cheating,â I smile like a fox. âAnd it kind of is.â
With The Grimoire Extraordinaire telling me the flaws of every trap mechanism and Architectâs Insight to help me visualize it, this has been the
easiest
clear. Trap rooms barely pose any danger to me. Monsters are still tough, but with the new levels, itâs been much easier than I would have otherwise thought.
Veins of Fire â Level 84 â Level 97
Furnace Core â Level 19 â Level 49
Flameform Blueprint â Level 17 â Level 50
Infernal Thread â Level 20 â Level 60
Architectâs Insight â Level 73 â Level 98
Hellspire â Level 24 â Level 74
Mana Pool â Level 94 â Level 100
Echo Pulse â Level 84 â Level 100
Infernal Architect (Platinum) â Level 17 â Level 31
Name: Jacob Cloud
Class: Infernal Architect (Platinum) â Lv. 31
Core Skills:
Hellâs Sword â Lv. 100 (Gold â Offensive)
Fire Slash â Lv. 100 (Silver â Offensive)
Fire Shield â Lv. 100 (Silver â Defensive)
Fire Armor â Lv. 100 (Silver â Defensive)
Fire Walk â Lv. 100 (Silver â Movement)
Veins of Fire â Lv. 97 (Gold â Support)
The Grimoire Extraordinaire (Rainbow â Support)
Class Skills:
Furnace Core (Passive) â Lv. 49
Flameform Blueprint (Active) â Lv. 50
Infernal Thread (Passive) â Lv. 60
Ember Keystone (Active) â Lv. 1
Architectâs Insight (Passive) â Lv. 98
Hellspire (Active) â Lv. 74
Ignition Array (Active) â Lv. 1
Attributes:
Strength (STR): 58
Dexterity (DEX): 95
Endurance (END): 61
Vitality (VIT): 86
Intelligence (INT): 151
Spirit (SPI): 154
Wisdom (WIS): 121
Charisma (CHA): 18
Luck (LCK): 10
Unassigned Points: 110
Other Skills:
Iron Grip Lv. 100 (Iron)
Minor Endurance Lv. 100 (Iron)
Minor Night Vision Lv. 32 (Iron)
Echo Pulse Lv. 84 (Bronze)
Minor Cookery Lv. 34 (Iron)
Minor Strength Lv. 100 (Bronze)
Light Lv. 67 (Bronze)
Pickaxe Mastery Lv. 81 (Bronze)
Minor Mineral Sense Lv. 72 (Bronze)
Mana Pool Lv. 100 (Silver)
Meditation Lv. 65 (Silver)
The Skill that I leveled up the most was Hellspire. The reason it got so many levels is because Hellâs Sword isnât damaging enough to the Glass Golems, not these Empowered ones at least. So, having to primarily rely on the same Skill over and over, part by habit and part through the Grimoire, I managed to level it up more than the others.
Iâm currently back in the first room where I left all my loot. Itâs getting boring to ferry it back every time, but thereâs really no other solution. I
could
, theoretically, just leave it around and swipe it back on the way back from the Boss, but I can still only carry so much at once, meaning Iâd still have to do a bunch of trips. This way, I get to walk around after the fights, at least.
Plus, if I have to be completely honest, I feel way more comfortable meditating in the first room than close to the next. I keep getting this ominous feeling while Iâm out there. Echo Pulse in not really catching anything, but it feels like something is
watching me
.
Anyway, there are more important things to think about. The ominous feeling never follows into the first room, meaning that whatever is after me, it cannot access this place.
I look at the small mound of Skill Crystals Iâve accumulated.
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I have about two dozen Glass Explosions and Glass Cannons, which seem to be dropping from the Glass Golems and the traps like theyâre free candy. I also got two more Meditation Skill Crystals.
But then, among the miscellaneous Skills, Iâve gotten general Skills that I didnât actually expect to drop here. I guess that Dungeons donât only drop specific Skills, but that they can spawn a lot of general ones as well.
And it just happens to be the case that a few of those are perfect for me.
Bronze Grip (Bronze)
Intermediate Endurance (Bronze)
Intermediate Strength (Silver)
I quickly absorb all three.
Bronze Grip has replaced Iron Grip.
Intermediate Endurance has replaced Minor Endurance.
Intermediate Strength has replaced Minor Strength.
I check the list of my Skills once again.
Other Skills:
Minor Night Vision Lv. 32 (Iron)
Echo Pulse Lv. 84 (Bronze)
Minor Cookery Lv. 34 (Iron)
Light Lv. 67 (Bronze)
Pickaxe Mastery Lv. 81 (Bronze)
Minor Mineral Sense Lv. 72 (Bronze)
Mana Pool Lv. 100 (Silver)
Meditation Lv. 65 (Silver)
Bronze Grip Lv. 1 (Bronze)
Intermediate Endurance Lv. 1 (Bronze)
Intermediate Strength Lv. 1 (Silver)
The second floor is going to be even easier.
I step through the portal onto the second floor, bracing for another furnace blast. Instead, the air chills. Vapor clings to my skin, curling low around my boots. The light changesâno more direct sunlamps or burning reflections. Instead, the world takes on a cold, bluish tint. The glass here is different: less warped, more transparent, almost like sheets of ice fused into the walls.
The passage opens into a broad antechamber. The silence feels wrong. I take a slow breath, pulse Echo Pulse, and let the wave fan out through the floor.
Shapes emerge in the mist. At first I think itâs more golems, but their silhouettes are smaller, faster. Dozens of lean, low-to-the-ground figures prowl at the edge of my perception, tails sweeping glass dust with their claws tapping on the hard floor.
[Glass Hounds â Level 20]
Theyâre everywhere. Each one is a wolf built from panels of smoky glass, joints thin as razor wire, teeth and claws diamond-bright. They pad back and forth, tongues of blue-white flame flickering behind their translucent ribs.
Behind them, deeper in the chamber, hulking figures stand in silent ranksâGlass Golems, even bigger than the ones from the previous floor, their eyes burning with a cold light.
Why would the Dungeon throw a bunch of Level 20 Glass Hounds in with Empowered Golems that could crush them just by tripping over them? Doesnât make sense. I check the Grimoire for clues.
[Grimoire Extraordinaire â Analyze: Glass Hound]
A spread of flaws and notes rolls across my vision.
Glass Hound (Bronze â Monster) â Level 20
Major Weaknesses:
Jaw Connection: Mandible plates connected by a single mana joint; strong enough for a bite, but a precise strike can shatter the whole jaw.
Neck Vein Junction: Exposed mana filament just below the jaw; break it, the head falls off.
Leg Sheath: Rear legs only half-shielded; a heavy blow can snap them clean.
Core Stability: Core floats free, only anchored at two points. High impact or a blast Skill can jostle it looseâinstant kill.
Optic Vein Clusters: Eyes transmit mana directly; blinding the hound for a second overloads their senses and leaves them stunned.
Tail Spike: Fragile. If snapped, they lose balance and coordination.
Secondary Weaknesses:
Flammable. Low resistance to fire-based Skills.
Sensitive to vibration; high-pitched sounds can scramble their senses.
Slow recovery if knocked prone.
I scroll through the list. Compared to the golems, which barely had one or two flaws, these things are walking collections of vulnerabilities.
Iâm confused.
Why would the Dungeon, the Crucible, an
Elite Dungeon
no less, give me weaker monsters to deal with?
I shrug and summon two Hellâs Sword, one per hand.
Then, I decide that, you know what, let the Skill do the dirty work.
And I let the swords levitate and shoot toward the monsters.
By the time the second day of Jacobâs Dungeon run rolls around, the Adventurersâ Guild doesnât look anything like it did when he first went in. The place has turned into a half-carnival, half-stakeout. The crowd isnât just gamblers and haters anymoreâitâs merchants, old men with their grandkids, cooks with trays of food, even half a dozen off-duty guards, all taking turns staring up at the Dungeon Map.
Guildmaster Dorn sets up a sort of command post under the halo, flanked by clerks scribbling bets and a couple of junior scribes noting anything unusual. He gnaws on a greasy strip of roast lamb and waves it for emphasis as he talks.
He was
not
happy to pay the bet to Felisia and Sir Greyson, but enough people bet big on Jacob failing in the first few rooms that he still managed to make money from them. He himself had refrained to bet too heavily, having a whiff, a hunch that there could have been trouble.
Guildmaster Dorn, at the end of the day, had seen plenty of talent passing by the Adventurers Guild. He had immediately understood that Jacob was no ordinary kid. However, never in his greatest fantasy he could have been convinced that he could have taken the first floor of the Smoldering Glass Crucible just like that.
Sir Greyson and Felisia stand together this time, arms crossed, both tense. Felisia hasnât slept much. It shows in the way she presses her lips thin and doesnât even bother glaring at Dorn. Greysonâs face looks carved from stone.
Guildmaster Dorn doesnât care. He loves an audience. He gestures at the glowing map where the green dot that is Jacob inches into a new floor, a cluster of red marks flickering ahead.
âThere you go, folks,â Dorn says, loud enough for everyone to hear. âHeâs about to hit the second floor. This is where the fun starts. See all those small red dots?â He jabs his thumb at the edge of the projection, grinning. âGlass Hounds. Mean little bastards. Not as strong as the golemsââ he points to the four hulking red dots clustered at the back of the chamber, ââbut donât let that fool you.â
A kid sitting on a merchantâs shoulders pipes up. âArenât hounds easy? My cousin killed a bunch with a Fireball scroll.â
Guildmaster Dorn snorts.
âThatâs Hollow hounds. These are Crucible hounds. They donât fight like normal monsters. The hounds here act in packs, as smart as any Knightâs war dog. They retreat, bait you, never let you land a clean shot until the golems move. And once the big ones start walking? The hounds circle back and hit you from every side. Classic pincers. The only reason theyâre even on the second floor is to trip up idiots who think theyâre getting a breather after the first.â
Someone in the crowd, a tall adventurer with a broken nose, raises his voice. âWhy put them together at all?â
âBecause itâs an Elite Dungeon, genius,â Dorn says, spitting a fleck of lamb bone onto the floor. âIt doesnât want you clearing it. It wants you dead. Nobody short of a first-year Ytrial recruitâa
good
oneâis supposed to clear a floor like this solo. If youâre anything short of a genius, youâre lunch. Simple as that.â
A merchant woman grins at her friends.
âMaybe the little rat finally bit off more than he can chew.â
A clerkâone of the newer ones, eyes still brightâasks, âHeâs done more than anyone thought. You think he really dies here?â
Dorn looks up at the map. The green dotâJacobâholds at the threshold. The red dots, the hounds, drift back and forth, restless.
âThe first floor could be gamed. This is going to be a test of fighting ability like nothing else. The hounds will wait him out, make him tired. The golems will start creeping in and if he makes even one mistakes, heâll be torn apart.â
âHe gets what he deserves,â a sharp-nosed noble says. âNo one cheats death this many times.â
âWatch. Even if heâs clever, the moment he commits, the hounds pull back, the golems close in, and he gets pincered. No trickâs going to get you through that.â
Felisiaâs jaw tightens. Greyson doesnât react. They both stare at the map.
Then the map shifts.
One red dot blinks out.
A pause.
Another goes grey.
Then a third.
It keeps happening. One after another, the red hounds vanish from the map, every few seconds, until there are none left in the pack.
The room goes dead quiet.
Guildmaster Dorn stops chewing.
âWhat in theââ
Someone in the crowd whispers, âHeâs picking them off. One at a time.â
A scribe glances at Guildmaster Dorn, unsure.
âSir, those hounds arenât supposed to go down like that. Heâs not even close to themââ
âShut up,â Dorn snaps, but his voice loses its swagger.
Before anyone can recover, the big red dots start to shift. The golems move.
The green dotâJacobâdarts through the map. Then a golem dot flickers and turns grey. Then another. And another.
No one says a word. Even the loudest detractorsâthose who spent all morning mocking Jacobâstand in slack-jawed silence as every monster on the second floor starts dropping. Not in a chaotic melee, not in a protracted stand-offâjust steady, surgical elimination.
A woman from the crowd finally breaks the silence. âIs he⊠is he actually solo-clearing the Crucible?â
A junior adventurer shakes his head. âThatâs not possible. Even a Silver Rank Adventurer wouldnât be this swift.â
Guildmaster Dorn finally manages to speak.
âThereâs no way. The hounds alone wouldâve overwhelmed him if the golems moved. Thereâs no room to run, nowhere to hideâhe shouldâve been dead in the first two minutes.â
Sir Greyson just smilesâa thin, grim line. Felisia lets out the faintest sigh.
Dorn glares at the halo, searching for an error. He finds none. There is just one green dot now, moving steadily toward the exit of the second floor.
The entire Guild floor feels like it is holding its breath.
And one question starts to creep even in the greatest skepticâs mind.
Is the kid actually going to clear the Smoldering Glass Crucible?