Chapter 415: Chapter 153: King Card Exclusive Card
(Doram-Class Ship Flag)
Wind Chaser, 30 Points, C-Rank
Attack 30, 100/100, 0/3
[Tenacious Banner Soul-Passive]: When Doram Ship Flagās energy is full, it reduces the damage received by Doram cards in outer positions by 10
[Magical Banner Wind-3 Point Energy]: The Doram Ship Flag releases a strange wind, causing 2 targets to fall into [Armor Break] for 1 round
([Armor Break]: For each instance of damage received, an additional 5 points of damage are added)
"This effect, itās pretty powerful."
The first passive skill is what Ree Shil is most interested in.
Reducing the damage received by the outer cards by 10 could potentially result in damage reduction for 3 cards.
This could turn the tide during a PVP Card Table battle.
But the problem is... Where can I find so many Doram cards?
He does have 3 cards, which he collected from defeating bosses in previous levels, including various sailor cards and Ethereal Cards.
However, to play a bunch of not-so-strong-Doram cards just for a mere 10 points damage reduction seems unwise.
This cardās active skill is quite good; it can cast [Armor Break] on two cards at once.
But, there is a contradiction in this cardās mechanism.
One effect triggers when itās fully charged, while losing energy triggers another effect.
"If you want to make good use of it, you have to revise the cards."
"Iāll list it as a key optional for now, and then check the Boss card."
After considering for a while, he continued to scroll down.
Firstly, thereās the first-stage [Doram Captain].
(Doramās Captain)
Wind Chaser, 30 Points, C-Rank
Attack 30, 100/100, 0/3
[Noble Status- Passive]: Doramās Captain cannot attack.
[Soul Pouring-3 Point Energy]: Doramās Captain releases the spirits inside him, summoning [Doram Spirits] on 2 empty card spaces.
"Oh boy, the previous [invincibility] has been revised to an inability to attack."
"What the heck is that?"
After seeing this card, Ree Shil feels somewhat wronged.
If it werenāt for this inability to attack, this card would actually be a good match for the [Doram-Class Ship Flag].
This still applies even if these summoned [Doram Spirits] are frail E-Rank cards, not as powerful as the original ones.
"This āinability to attackā penalty sucks, it thinks itās a listening to the wind card."
Compared to the second-stage Summon cards, Ree Shil thinks this card is unworthy.
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So, PASS.
Letās check the second-stage Boss card.
Its values and skill remain unchanged.
However, [Noble Status] has been revised to another passive skill.
[Soul Mark-Passive]: When the target of Doramās Captain is attacked by Doram Spirits, it receives an extra 5 points of damage
"Youāre at least a bit better than the old one."
"No, actually a lot better."
At least this card can attack now.
But as for power... Ree Shil still finds it lacking.
This is just a regular C-Rank card.
"I donāt have many summoning cards. If I want to play with a summoning-style strategy, this card can definitely be taken."
This card made him a little hesitant.
If itās weak, he can improve it, right?
He tried it on the simulated card table before. As long as he has a bunch of summoning cards, they can indeed be very powerful.
But this requires some key core cards. Whether itās his Double-headed Captain card, Origins of Malice, or Lying Ginseng, or even Doramās Captain, none can serve as the key core card for the summoning-style strategy.
At most effect, they are just pieces of a jigsaw puzzle.
Origins of Malice is more powerful, as compared to Doramās Captain, itās a better piece of the puzzle.
But basically, thereās no difference, thatās it.
The key core card required by the summoning-style strategy is probably a Berserk type card.
Itās the type that can do heavy damage in the opening round, almost like self-destruction.
While making an exit, it can also take out at least one of the opponentās cards.
This way, empty card spaces can be created for Summoning cards to perform well.
Double-headed Captain has a similar feel, but the mechanism is wrong, and so is the power.
"There are only two chances left, letās see the last one."
"If the last one isnāt good, then Iāll take the Flag + the second one."
He moves his gaze to the last card.
The third-stage [Doramās Captain].
The skills of this [Doramās Captain] are completely different from the previous two.
(Doramās Captain)
Wind Chaser, 30 Points, C-Rank
Attack 30, 100/100, 0/3
[Tenacious Soul-Passive]: When Doramās Captain is the king card, it gains [Dominating Body]
[Lonely Soul-Passive]: When Doramās Captain is the king card, it gains [True Damage]
([Dominating Body]: Immune to all control)
([True Damage]: Cannot be countered or reduced by any defense measures)
"Good card! The adjustment is great!"
After browsing the card face, Ree Shil immediately decides on this one.
A card exclusive for the king slot.
This is also one of the card types he has been wanting.
He doesnāt have any cards that only work when placed in the king position.
The previous [Tenacious Soul] condition was having full energy.
Honestly, he wouldnāt be satisfied if the condition was having full energy.
One of the advantages of the Wind Chaser System is its convenient energy recovery, but itād be putting the cart before the horse if all it did was recovering energy without using it.
After all, in PVP Card Table or other instances, he canāt enjoy the effects of listening to the wind inscriptions, there wonāt be many buffs full charging can provide.
From the situations he has encountered and observed in actual battles, most of the time, in the end, it becomes a solo fight between king cards.