Chapter 1143: Chapter 438: The Red Rock Card
"Goodness gracious."
As soon as the [Red Rock Believer Hunter] appeared, Ree Shil immediately raised an eyebrow.
It was clearly a calculated move against an unsuspecting opponent.
Red Rock believers, Red Rock territory, werenât they obviously part of a series?
From the effects, it was tooâimmune to healing reduction.
Then being [Ignited] equaled Healing, essentially recovering 10 points every round.
Its active skill also consumed 10 points, making it a zero-cost move.
Following that, the Lizard-man revealed his middle rowâs first card.
[The father gods watch over us!]
This time, another Lizard-man appeared.
That projection even bore a slight resemblance to the old man on the opposite side of the card table.
In his left hand, a broken pottery bowl, and in his right, a strange-looking wooden instrument.
[Red Rock Believer Priest]
Berserk, 30 points, A
Attack 0, 150/150
[Faith in Red Rock - Talent]: Red Rock Believer Priest is immune to any healing reduction effects
[Bloodless - Passive]: Red Rock Believer Priestâs Attack Power -30, Maximum Life Value +50
[Red Rock Protection - Passive]: Red Rock Believer Priest gains 10 points of Damage Reduction during rounds itâs [Ignited]
[Self-sacrifice - 30 Health Points]: Red Rock Believer Priest allows the card with the lowest Health Points on its side to receive 50 [Healing]
Donât be fooled by this projection of a frail Lizard-man elder.
In reality, on this [Red Rock Territory], itâs a card thatâs both tough and gentle, and moreover, a great healer.
The main focus is its active skill.
It automatically targets the card with the lowest health, delivering 50 points of [Healing].
In Ree Shilâs view, it was an absolutely divine ability.
[Healing], compared to Attack, is a subsequent action.
If not predicted well, it could easily get wasted on a card at full health.
But now, this [Self-sacrifice] feature automatically seeks out the lowest health target.
That almost entirely spared the card player from having to predict, making it very intelligent.
However, as a trade-off, the [Red Rock Believer Priest]âs Health Point consumption was quite high.
The key is that it can only be immune to reduced Healing, not the Damage from [Ignition].
So, it would still lose 10 points of health each round.
If it used the skill every round, it was effectively spending 40 health for 50 points of [Healing].
If it used the skill every alternate round, it was like spending 50 health for the same amount of [Healing].
Going beyond an alternate round interval would result in a Health Point loss.
So despite 50 points of [Healing] appearing substantial, the actual gain wasnât much.
[Onward! Onward!]
The cards revealed on the opponentâs right side were finally not Lizard-men cards.
Instead, it was a tracked mechanical vehicle with thick armor plates on its front.
[Mars Advance]
Determination, 30 points, A
Attack 30, 100/100, 0/2
[Cosmic Shell - Talent]: Mars Advance is immune to all delayed effects
[Lone Star Action - Passive]: When Mars Advance is an Outer Card, it blocks all enemy cards
[Self-powered System - Passive]: Mars Advance regains 1 Energy Point when performing [Defense]
[Self-repair System - 2 Energy Points]: Mars Advance receives 30 points of [Healing] while performing [Defense]
Though this card wasnât a Lizard card, it was another that was immune to [Ignition].
As a Determination Card, it wasnât much of a threat in terms of Attack.
However, the second trait, [Lone Star Action], demanded attention.
Ree Shil had recently seen similar traits in the Determination Representative Teamâs card deck.
It meant that even if only the [Mars Advance] remained as the first row card, it would still provide full blockage for its teamâs three rows of cards.
If you donât eliminate it, you canât hit the cards behind it.
This card could easily come into play.
Target it first, and it could demonstrate substantial survival capabilities through [Defense].
Ignore it, and it could continue to provide blockage for the entire team when it becomes the last card in its row.
Normally, first-row cards require priority clearance.
So in theory, since they need to be cleared anyway, itâs better to take care of it last.
After all, with fewer cards revealed early on, it takes a lot of effort to knock down such a tough card.
But if you follow this tactic, you might give the [Mars Advance] an opportunity to capitalize with its basic attacks.
An Attack of 30 points might not seem threatening, but over several rounds, it could definitely inflict significant Damage.
At the same time, Ree Shil had to contend with the pressure of [Ignition] across the board.
"Sorry, young man, itâs inherent duty," the Lizard-man said with a smile, stroking his beard, after revealing the headline cards.
The Red Rock Council was not some run-of-the-mill organization like the Green Head Gang next door; it wasnât something one could just join on a whim.
Generally, the vast majority of card players fail at their first attempt when facing this assessment stage.
"Actually, my card deck isnât that big. Try a few more times, and you should be able to pass," he continued, seeing that Ree Shil remained silent.
"Letâs begin."
Ree Shil, of course, paid no heed to this verbal harassment.
Just a few cards like these werenât enough to trouble him.
A tactic had already started forming in his mind.
Facing an opponent of this caliber, he wasnât planning on using S-rank cards to overpower.
After revealing the cards, the Action Phase arrived.
Ree Shil wasnât particularly aggressive this round.
After all, the [Sweeping Monk] couldnât initiate an attack, and it, along with the [Weapon Master], only had an Attack Power of 20 points.
So the [Wicked Dragon Demon] assumed a [Defense] posture.
Thatâs right, the [Wicked Dragon Demon], with the highest Attack Power and a threat of control, opted for [Defense].
This cardâs control was formidable, but its ability to absorb damage was also robust.
[Evil Dragon Scales - Passive]: Wicked Dragon Demon has the [Toughness] effect
[Evil Spirit Resurrection - Passive]: For every 80 points of damage accumulated, Wicked Dragon Demon recovers 2 points of energy