As they enter the village, Hubert rests his hand on the hilt of his sword. âSir, something feels off here.â
Henwell replies calmly, âItâs none of our business. Weâre just passing through. Donât act like weâre walking into a trap. Weâre the ones they should be wary of.â
With that, Henwell gently pats his Night Charger and continues deeper into the village.
After circling the village, Henwell and his group donât choose to stay at the inn. Instead, they rent several houses on the villageâs outskirts to rest.
Orak accompanies Henwell to buy supplies. Watching the friendly glances and occasional respectful greetings from villagers on the street, he senses something unusual.
Theyâve passed through many villages on the way, but only this one feels different.
In other places, villagers avoid the finely armored members of the westbound group.
Their eyes show fear, and they donât dare greet Henwell and his companions.
Here, however, the villagers actively salute and greet them.
Orak remarks, âThey act like theyâre in a street of Silver Peak City! The villagers here must have a decent upbringing.â
Deputy Waintu adds, âMaybe seeing so many merchant caravans passing through has taught them good manners.â
Henwell shakes his head. âThey already knew these customs. Itâs not something they learned here. These villagers likely have complicated pasts. They might be refugees or people hiding from pursuers.â
Henwell doesnât lower his voice, drawing the attention of many on the street.
He ignores the shift in their expressionsâfrom friendly to wary, even hostile.
After purchasing supplies, Henwell has them delivered to their rented houses.
He then leads the group to the villageâs only tavern.
The tavern is surprisingly large, even bigger than many central inns in towns.
Henwell scans the area outside the door, confirming one thing.
This entire village actually formed around the tavern, gradually developing over time.
Henwell then pushes open the tavern door.
As he and his knights step inside, most of the patrons turn their gaze toward them.
But after a quick glance, they immediately look away.
Henwell surveys the tavernâs interior.
Itâs spaciousâover six hundred square meters.
In the center stands a small stage, where two women dressed in sheer fabrics and wearing masks perform a provocative dance that quickens the blood.
On either side of the tavern are fireplaces.
About ten meters behind the stage is the bar, where the bartender focuses intently on mixing drinks.
To the left is the food counter; dishes from the kitchen are placed there before being served to tables by waitresses.
On the right, a gambling table buzzes with activity. Itâs the liveliest spot besides the dancersâ stage, with over a dozen people shouting and glaring with bloodshot eyes.
Scattered irregularly throughout the rest of the space are a dozen or so tables, most occupied.
A beautiful waitress approaches, smiling and speaking fluent Common: âWelcome to Peace Tavern, honored guests! How may I assist you?â
Henwell replies, âFind us a table and bring your specialty dishes.â
The waitress leads Henwell and his group to a table and then goes to prepare their order.
Henwell glances toward the gamblers on his left.
One burly, shirtless man covered in scars shouts hoarsely.
Apparently frustrated by a lost bet, he curses loudly and even shoots Henwell a glare, as if Henwellâs mere glance brought him bad luck.
Henwell stands and walks over to the gambling table.
The crowd immediately parts; they notice his armor and realize heâs not someone to mess with.
At a companionâs signal, the other gamblers quickly rise, stepping back.
Nearby, the scarred man grumbles in a low voice, âWhat do you want? Looking for a fight?â
Henwell ignores him, pulls out an unoccupied chair, and sits down.
He addresses the dealer, âHow do you play?â
The dealer reveals a set of gambling tiles resembling pai gow and proceeds to explain the rules to Henwell.
Henwell raises his hand, and Hubert hands over a pouch of gold coins.
Henwell pulls out a handful and asks, âWhatâs the minimum bet?â
The dealer grins, eyeing the shining coins. âMinimum one gold coin, maximum ten.â
Henwell places ten gold coins on the table. âLetâs play a few rounds then.â
The dealer is skilled, clearly experienced in gambling.
Before long, Henwell loses over a hundred gold coins.
This draws a crowd of onlookers who quickly realize Henwell isnât good at the game.
They start placing side bets on the dealerâs victory.
Every time Henwell loses, the crowd cheers.
After a few more rounds, Henwellâs pouch is empty.
The dealer advises, âSir, youâre still learning this game. Maybe donât bet so high just yet.â
Henwell smiles. âIâll eat first, then come back to play.â
He returns to the table and samples the tavernâs dishes.
Not exquisite, but they have their own charm.
After finishing quickly, Henwell grabs a bottle of fruit wine and heads back to the gambling table.
Seeing the âmoneybagâ return, someone immediately offers him a seat.
Orak and two others join as well, and three more seats open up.
Only Orak sits down; Hubert and Waintu stand behind them.
Unlike Henwell, Orak wins nearly every round.
Soon, the dealer is sweating, unsure how to handle the streak.
After a while, an old man drinking at the bar approaches the table.
The dealer quickly yields his seat to him.
The old man sizes up Orak and Henwell.
âNo need to toy with us little folks, gentlemen.â
Henwell smiles. âLittle folks? Not necessarily. Looking for a game?â
The old man taps the table. âSince youâre interested, Iâll play a few rounds with you. Win or lose doesnât matter, as long as you enjoy yourselves.â
The bartender brings out a plate piled with a thousand gold coins.
Henwell chuckles. âQuite the bankroll. Planning to scare us off?â
Orak pulls out a gem, flicks it precisely onto the table in front of the old man.
âThatâs worth something, right?â
The old man picks up the deep blue gem, impressed. âGood stuff! Worth a lotâno less than a thousand gold coins.â
Henwell nods. âThen letâs begin.â
The old man wins the first five rounds, but then starts losing.
By now, several people sit at the table, two look like caravan members, another dressed as a ranger.
The scarred man from before is here too.
The money grows larger and larger, catching the attention of most patrons in the tavern.