Seeing Henwell signal his men to leave, the Black Ring Rider leader chuckles, âBuddy, itâs too late! My people have already started moving. By now, your men are probably all dead. Since someoneâs paying such a high price, we have to make it value!â
The ranger rolls his eyes. âWhat good is killing his men? Judging by you, you donât have the skill to face the main target. When I make my move, youâd better stay out of the way. I just need his head to settle the score.â
Silk, the Black Ring Rider leader, laughs. âNo problem! My employer only cares that he diesâwho kills him or how doesnât matter. So brother, do your part. Iâll sit back and enjoy the show. Not a bad deal, right?â
The scarred man with the missing finger curiously asks Henwell, âCan you tell me where I slipped up?â
Henwell flips a gold coin deftly between his fingers. âMany places. You shouldnât have acted so invested in playing the gambler. There are plenty of desperate gamblers here, many in this room, but they only gambles like his life depends on it.â
âWhen I came in, you didnât even glance at me onceâthat was overacting. Honestly, I thought your organization would send someone more skilled.â
âHow did you graduate from Forge Furnace? Was your instructor Iron Whip Leicester? Or Bonebreaker Staff Singer? Surely not Scarface Archie? If thatâs the case, weâre practically brothers in arms! Though then Iâd have to wonder if Archieâs forging skills have seriously declined.â
The scarred man narrows his eyes at Henwell. âAm I qualified? Youâll find out soon enough.â
Henwell shrugs. âFine. I suggest we finish this game first. Thereâs only one round left. Whatever happens, we should see things through. After the game ends, alive or dead, weâll settle this.â
Silk smiles. âI have no objections. Youâre an interesting man. Letting you live a little longer isnât hard to accept.â
Kleios the ranger spreads his hands. âI agree. Leaving no regrets when killing is my code.â
In the final round, Henwell sweeps the table once again.
He looks at the three empty-handed opponents. âI think itâs time to answer some questions.â
He turns to the scarred man. âHow many of you came?â
âFour, including me,â the scarred man replies.
Henwell nods. âNo lies. Confident, I see.â
Then Henwell looks to Kleios. âAnd you? How many?â
Kleios taps his sword hilt. âIsnât one enough?â
Henwell says nothing more, raising his cup to drink it all down. âLetâs go. Itâs getting late. Iâm ready to rest.â
Silk, the Black Ring Rider leader, narrows his eyes. âBuddy, why donât you ask me? Iâm more than willing to answer all your questions!â
Henwell pulls out his pocket watch and glances at it. âItâs about time.â
Silk blinks. âAbout time for what?â
Henwell smiles. âHeh⊠for your men to be mostly dead.â
Silk jumps to his feet, but just then the tavern door bursts open. Hubert, covered in blood, strides in carrying several severed heads.
He tosses the heads onto the gambling table. âMy lord, itâs all taken care of. There are some survivors, should we keep them?â
Henwell waves a hand. âLeave that to Barnett.â
Then he tilts his head, signaling, âThe Black Ring Rider leader has no men left. Heâs useless now. Kill him.â
Seeing the heads of his trusted men on the table, Silk knows heâs done for today.
Before Henwell finishes speaking, Silk lunges up, drawing a dagger.
A flash of steel cuts through the air, Silkâs head rolls onto the table.
Waintu steps forward, dragging Silkâs bloodied clothes to wipe his sword.
The scarred man suddenly erupts, lunging at Orak, whoâs seated nearby.
Waintu sidesteps, knocking him back while firing a crossbow bolt from his left arm, piercing the manâs chest.
Waintu follows up with a slashing strike, cleaving the manâs torso in half.
Amid the chaos, a dull, slender sword thrusts toward Orakâs back.
Hubert steps forward, catching the blade with his metal gauntlet.
At the same time, he draws his longsword from his waist, reverses the grip, and strikes upward, shattering the attackerâs throat.
He then drives the blade through the attackerâs left ribs, slicing across the chest.
The sudden bloodshed throws the tavern into turmoil.
Two panicked dancers are knocked down repeatedly, collapsing to the floor.
Henwell reaches out, pulling them up. Once the crowd backs away, he releases them.
Both dancers slump to the ground.
Sharp-eyed onlookers notice their chests are distorted and twisted unnaturally; their necks are bent at odd angles.
The daggers they held only left faint marks on Henwellâs armor.
Henwell wipes the metal scratches off his armor, kicks aside the two bodies disguised as dancers, drags a chair over, and sits back down at the gambling table.
At this moment, the ranger Kleios has already jumped onto a nearby table, crouching low and ready to bolt at any second.
Hubert and Waintuâs earlier moves made him realize heâs bitten off more than he can chew this time.
Facing two Battle Knights alone, winning is already tough. If they gang up on him, escape would be nearly impossible.
But what truly freezes him isnât the two Battle Knightsâitâs Orak, calmly drinking on his chair.
From the moment the fight started, Orakâs presence has locked onto Kleios like a predator.
Though Orak hasnât reached Grand Knight rank yet, heâs close, and his strength far surpasses Kleiosâs.
Any sudden move from Kleios would trigger Orakâs fierce counterattack instantly.
When Henwell glances back at him, Kleios feels his muscles stiffen in terror.
As a seasoned wanderer, he knows this kind of oppressive aura only comes from a Grand Knight.
That makes him even more frozen in place.
If it were just Battle Knights, Kleios might pay a price but still have a chance to run.
But facing a Grand Knight like Orak, escape is out of the question.
Noticing Henwellâs gaze, Kleios quickly loosens his grip on his sword and raises his hands, signaling he wonât resist.
Henwell ignores him, turning instead to the old man across the table.
âSorry, boss! Things got a bit messy. Consider the money on the table my compensation. Hope you donât mind.â
The old man narrows his eyes. âYou broke my rules. Killing here in my place is a direct challenge to me.â
Henwell replies, âI like the name Peace Tavern. It resonates with me. My territory is called Peace Haven. There, I have my own rules. So I get pretty angry when others break my rules. But if the stakes are high enough, Iâm willing to forgive their recklessness.â
The old manâs voice deepens. âSo youâre saying I should forgive your recklessness too?â
Henwell sneers, âNo, no, no! You misunderstand. Iâm just saying my rules are rules, and yours arenât as tough as mine.â