Around five in the afternoon, cheers erupt from the front of the caravan.
Henwell knows theyâve reached Life Lake.
Sure enough, after following the suddenly quickened pace for a minute or two, a stunning sight unfolds before them.
Amid the golden desert lies a vibrant green lake.
The lake is oval-shaped, not very large, only about two or three square kilometers.
In the vast desert, this splash of emerald looks like a dazzling jewel.
Everyone bursts into joyful cheers and runs toward the lake.
The commotion startles nearby animals drinking there, who scatter in all directions.
Under the guidance of the guides and caravan stewards, dozens of water collection points are organized.
No oneâs allowed to bathe in the lake, the waterâs for drinking!
Buckets are used to fetch water, and people shower a short distance away.
Mbatu attentively brings Henwell a bucket of water.
Night Charger plunges his head in and drains it in seconds.
Henwell borrows two buckets from Papasteâs caravan, fills them a few times to feed both horses, then washes himself.
Next, Henwell sets up a simple stove, gathers some dry branches nearby, boils the water, lets it cool, and fills the water bags on his horses.
Papaste watches curiously and asks, âBuddy, why are you boiling the water?â
âTo avoid getting sick.â
Henwell doesnât elaborate.
With his current constitution, even drinking some poison wouldnât faze him.
But boiling water remains a habit heâs formed.
He understands the importance of leading by example. Since he promotes boiling water in Peace Haven, he must practice it himself.
After more than an hour of bustling activity, the caravan reorganizes and prepares to continue the journey.
Only after leaving Life Lake do the surrounding animals cautiously return to drink.
Traveling in the desert is only somewhat comfortable around dusk and just before sunrise.
Everyone plans to push on for another hour before the sun sets.
With their water supplies replenished and the temperature dropping, their pace quickens considerably.
After finding a suitable spot to camp, they start unloading gear, clearing away snakes and insects, and sprinkling some medicinal powder before setting up tents.
Papaste wants to help Henwell but notices he quickly assembles a simple, portable tent.
Looking at Henwellâs modest setup, Papaste voices concern. âBuddy, Iâve heard the desert gets windy and cold at night. Isnât this a bit too basic?â
Henwell shakes his head. âItâs fine. I donât mind the cold, and I can enjoy the desert night view. Plus, itâs convenient.â
As night falls, everyone begins preparing their meals.
Cooking here means nothing more than heating some broth to go with bread and dried meat.
The caravan steward who had entrusted Henwellâs protection during the day personally invites him over for dinner.
Henwell doesnât refuse.
This caravan belongs to the Tru Lake Trade Guild, not part of the Lumir Duchy Trade Alliance.
Itâs a regionally influential merchant group with local clout.
The steward, Duo Lied, is in his forties and a key member of the guild.
From todayâs events, he recognizes Henwell as an extraordinary figure.
Though he knows befriending Henwell wonât be easy, making a good impression might pay off someday.
Henwell comes over mainly to chat with the old guide.
During the meal, when Henwell asks about the desert dwellers, the old guide hesitates for a moment.
Finally, he speaks up. âHonestly, I donât know much about them. Even though Iâve lived here for decades and crossed the Sand Sea over a hundred times, Iâve had very few encounters with them.â
âThey rarely interact with outsiders and arenât your typical desert bandits, thatâs not how they survive. Sometimes, they trade precious items with caravans in exchange for supplies.â
Duo Lied asks, âFood? Or steel weapons?â
The guide shakes his head. âNeither. Mostly cloth. They rarely trade food, and Iâve never heard of weapons being traded. A few years ago, I saw a group of desert dwellers trading books with a caravanâbooks about the outside world and current events.â
Henwell frowns. âHow do they survive in the desert? Hunting seems unrealistic. The group we met seemed sizable, but prey is scarce in the desert, making a nomadic hunter lifestyle unsustainable. Do they farm on the desertâs edge or leave the desert to trade?â
The guide shakes his head again. âNo, those Iâve met never leave the desert. How they survive is a secret. No one knows how many there are, how many tribes, or what they rely on.â
Henwell then asks about the ruins beneath the dunes. âDo you know what those ruins are? Was this area once not a desert?â
The guide recalls, âI once saw those ruins after a sandstorm exposed them. The buildings were grand, with a style Iâve never seen before. No one in the caravan recognized these.â
âThey seemed built by a sun-worshipping faction, there were many sun-like emblems. Thereâs a legend about a powerful dynasty that once ruled the Scorching Sand Sea but disappeared for unknown reasons. When or why it vanished, no one knows. Itâs just a story, whether itâs true or not, no one can say for sure.â
Henwell takes note and asks, âCould the desert dwellers be descendants of that dynasty?â
The guide scratches his head. âItâs possible, but I donât really know. Iâm not a scholar. Honestly, even scholars wouldnât risk coming here to study this stuff.â
Soon, the group starts asking questions about the Scorching Sand Sea legends.
The guideâs answers echo Mbatuâs: the desertâs greatest danger is extreme weather.
And thatâs true, against natureâs might, humans are fragile.
After some more talk, the group disperses.
The old guide turns to Henwell. âSir, please look after Mbatu. Heâs my nephew. If you want to know anything about the Scorching Sand Sea, come to me anytime. Some things I canât say in front of everyone. You know, sometimes fear sparks panic, and thatâs a disaster in itself.â