On New Yearâs Day, the Steam platform held a "Simulator Game Festival."
They called it a festival, but it was essentially just an excuse to list some simulator games and promote them to a specific group of players, akin to a secondary platform recommendation spot.
Two independent games from Tianba Studio, thanks to decent sales and reputation, were also included on the list.
"Secondary recommendation?"
Lu Jing took a bite of an apple and crunched, "How does this recommendation slot compare with [Featured on Home] and [Special Offers]?"
"Of course, itâs Featured on Home!"
Chen Ba rolled his eyes and said, "Featured on Home and Special Offers are primary recommendation slots; the exposure and conversion rates are much higher than this."
Unfortunately, the two games from Tianba Studio have never been on the primary recommendation spot on the Steam platform; the secondary page is already the limit.
Thereâs a big difference in exposure rates between primary and secondary.
Games recommended on a secondary page may not even be checked out by many players intentionally, but games displayed on the [Store] homepage will surely be seen.
Itâs said that above primary, thereâs an even stronger recommendation spot, the legendary pop-up recommendation!
As soon as a player opens the Steam platform, a promotional detail page for a certain game pops up...
Though this promotion really annoys the players, making them feel disgusted, they have to admit the pop-up is the strongest recommendation, with absurdly high player conversion rates!
Besides this, another channel for exposure on the Steam platform is the leaderboard.
Particularly the best-sellers list!
Whether itâs the national or other regions, if you make it into the top ten of the best-sellers, the exposure rate is no less than homepage recommendations, because many single-player gamers will refer to the best-sellers before purchasing a game.
However, the gold content of this, especially the national content, seems to be declining.
Certain free or low-priced games, due to the cost of entry into the library, inexplicably make it to the top twenty, and the sales curve is bizarrely abstract...
Donât get me wrong, itâs not manipulation!
Although there are phenomena of rankings manipulation in the gaming circle, it is not as outrageous as in other circles.
What Chen Ba actually wants to say is that some games, by relying on pricing or discounts, have become "must-add" items for many inventory players, making the sales figures less valuable as a reference.
There are too many "must-add" players on the Steam platform.
If a certain game is heavily discounted, now only costing a few bucks, or is given away for free? Then buy it quickly!
Maybe they buy it and never play it, not even download it, but just adding it to "inventory+1" feels very satisfying, providing a sense of scoring a big deal.
While these sales are real, they donât hold much reference value.
Why?
Because replicating such sales is very simple.
Price it a bit high, write an attractive game description, polish the promotional images, then cut the price heavily, offer it at one or two bucks for a limited time.
After that, you can just wait for the "must-add" players to take the bait.
Both "Living Under Someoneâs Roof Simulator" and "Cold Window Study Simulator" have quite a few must-add players, especially the Cold Window Study Simulator at half-price, which has the most.
These players might have bought it and then forgotten about it due to work, study, or other reasons.
Or maybe the historically low price was too good to miss, conveniently adding another game to their inventory.
In their words: "Iâve already paid for it, and you still want me to play?"
Honestly, any game company wouldnât get angry with these kinds of players, theyâd even wish for more.
And Chen Ba is no different.
The only thing he hates is those who havenât played the game for more than 10 minutes but start ranting in the reviews, calling it a "trash game, whoever buys it is an idiot."
Even if the game time is a bit longer, leaving such a comment wouldnât be an issue for him; after all, they did experience it and have the right to their opinion.
But if you havenât even played for ten minutes, how can you determine itâs a trash game?
Bro, you didnât just enter the game, fail to even name your character and start criticizing after just looking at the UI, did you?
Thatâs pretty disappointing!
The secondary recommendation on Steam isnât bad; during the recommendation period, both games sold tens of thousands of copies.
Notably, Cold Window Study Simulatorâs half-price offer ended long ago; now itâs sevenfold at 12 yuan!
Living Under Someoneâs Roof Simulator is still at its original price.
"The New Year is coming, time for discounts again."
Yang Dong suggested, "During the New Year, both our games should offer a discount, right?"
"Sure!" Chen Ba tossed the apple core into the trash can, casually saying, "The older one at half price matching historic low, the newer one at eightfold, a new historic low!"
To date, Living Under Someoneâs Roof Simulator has been almost three months since release. Plus, the Spring Festival is indeed a festive occasion; not offering a discount wouldnât make sense.
Eightfold isnât too bad; it wonât backstab too many players.
If we cut it to half all at once, it would really be backstabbing the first batch who got the official version, some would definitely feel dissatisfied.
"Do we need to look at the playersâ faces for discounts?"
Lu Jing couldnât help but mock, "A gaming company wants to give discounts but worries about playerâs negative reviews, sounds so magical..."
"Whatâs magical about it?"
Yang Dong grinned and said, "The moment you just purchased a game at full price, it suddenly gets heavily discounted, crucially, you canât refund. If it were you, how would you feel?"
Older games are fine to discount.
New games, especially those released less than six months, offering discounts isnât an easy decision for game developers to make.
They must consider the feelings of the initial batch of players.
Older games donât matter; especially those released many years, or even nearly a decade ago, even if itâs given away for free, hardly any players would say youâre backstabbing.
"Maybe my perspective is different."
"Anyway, I think discounts are beneficial for players, ordinary players shouldnât oppose it," Lu shrugged.
"You canât represent everyone, you can only represent yourself."
Chen Ba shook his head, not wanting to dwell on the topic, so he changed it, "By the way, howâs the new version content coming along?"
"Itâs done!"
Yang Dong picked up the mouse and demonstrated, "This will be a significant update, weâve added multiple real estate options to the game."
"Players can purchase their dream home based on different locations, community environment, supporting facilities, and even mysterious feng shui concepts; we even added a sales office..."
"Thatâs really cool!"
Both Chen Ba and Lu Jing were full of admiration.
But Zhang Xiaojun, on the side, looked at the demonstration screen, then at the three who were immersed in excitement, feeling puzzled and bewildered.
Whatâs so cool about it?
Isnât our game called "Living Under Someoneâs Roof Simulator"? Why does the update content seem like a real estate sales advertisement?
Could my company genuinely be a real estate company?