One must have principles.
Divine Grace Continent is a good game, and itâs also an excellent animation production software.
But you canât use this game to produce a batch of crap, deceiving the audienceâs feelings and money.
For animation thatâs broadcast for free, you can do whatever you want because itâs free; even if itâs unpleasant and unsightly, thereâs no loss.
But to produce a batch of rubbish animations and send them to cinemas, relying on hype and marketing to trick audiences into buying ticketsâChen Ba doesnât want to make money this way; he finds it disgusting even if he earns it.
No discussion!
After realizing these two had ulterior motives, Chen Ba rejected them without hesitation.
Moreover, after returning to Jiangning from receiving the award, he told the others at the studio about this and demanded strict control of the "customization" service.
No sneaky behaviors should occur where someone buys a personalization service and then mass-produces animated films for cinemas to trick and deceive.
Divine Grace Animation can make films.
But the premise is it needs a good script and creativity; it canât be muddled through, since movies require tickets, they must be worth the price.
As for the professional edition and the 68 yuan personal edition, it doesnât matter.
Animations made with these two versions of Divine Grace Animation are quite distinct; even if sent to cinemas, they wouldnât be accepted.
The main issue is customization!
This edition of Divine Grace Animation has a certain degree of "hard to distinguish between reality and fake" confusion. Without a careful look, you wouldnât even realize itâs a Divine Grace Animation.
"Make a backdoor later."
Chen Ba pursed his lips and said, "Monitor what projects the people using the professional edition and customization are doing with Divine Grace Animation."
"No need to manage the personal edition; they wonât stir up anything significant, let them be."
"Okay."
Yang Dong and others had no objections to Baâs decision.
Indeed, the professional and customized editions of Divine Grace Continent have both good and bad sides for the animation industry.
If not controlled and users are allowed to do whatever, the animation industry might get messed up immediately.
Although the chaos in the animation industry has nothing to do with Tianba Studio, once Divine Grace Animationâs reputation is ruined, who would buy the software in the future?
"By the way, Ba!"
"The matter you asked me to investigate a couple of days ago has results now."
Zhong Shengwei handed over a survey result to Chen Ba and said, "This is the status of the TOP100 mobile games and some mobile game playersâ preference survey results."
"Let me see..."
Taking the report, Chen Ba sat on the chair and scrutinized it intently.
The TOP100 survey is straightforward.
Itâs mainly about analyzing what types and themes currently rank top in the mobile game market.
The player preference survey is rather complex, as everyone likes different types. Some only enjoy playing Dou Di Zhu, some like MOBA competitive games like Honor of Kings, and some prefer battle royale games...
Zhong Shengwei roughly surveyed two hundred mobile game players and came up with this relatively general report.
According to the results, over half of the players recognize the "social aspect" of mobile games, thinking that games you can play with friends are good games.
This result isnât surprising.
Most fun mobile games are "pseudo-social" games, meaning their social attributes outweigh their gameplay.
Another point is mobile playersâ fragmented gaming habits. Games are usually played sporadically, not continuously immersing in them.
"What ideas do you guys have?"
After distributing Zhong Shengweiâs survey report to the group, Chen Ba inquired, "Weâre making a mobile game. From which direction do you think we should start?"
"Casual strategy!"
"How about card games?"
"I think simulation could work too..."
Everyone had their own views, given that individual preferences vary, resulting in such diverse opinions arenât surprising.
Since opinions differ, letâs vote!
The final vote showed that casual cooperation-type games were considered the most suitable genre and type by everyone.
A casual cooperation game seems vague, but itâs easy to understand if stated differently.
Similar to PC games like Bean Man or Overcooked, or mobile games like Identity V and Tom and Jerry, these are "party" games.
"These games are indeed popular."
Chen Ba nodded and said, "But the issue is, these games rely heavily on mechanics and gameplay; if theyâre not good enough, they may not be fun."
"Thatâs right..."
Yang Dong scratched his ear and said, "Ideally, there should be a gameplay thatâs simple yet not boring."
Party games generally have simple gameplay.
For instance, Bean Manâs objective is to survive various game stages and ultimately take first place, or games like Identity V and Tom and Jerry where you win as a team.
Or like Overcooked, where everyone works towards a common goal, accomplishing each game roundâs designated task...
Goal, team, survival!
These can be set as the gameâs core gameplay, then design other mechanisms or game frameworks based on it.
"No rush, letâs observe a bit more."
Although the voting result was decided, Chen Ba was not in a hurry to initiate Tianba Studioâs first mobile game.
The first time needs careful consideration.
The mobile end is different from the PC end, whether itâs market trends or player tastes, it requires thorough and detailed investigations and research.
Most importantly...
Developing a mobile cross-platform game, many in the studio lack experience, this needs to be adapted to in advance.