Some characters, if sheâs not into handsome guys but likes the Ancient God face, then what can you do?
Plus...
Appearance only decides the first impression, itâs not like being handsome guarantees a 100% success in attracting a female character whoâs into looks.
Nor does being ugly mean youâll definitely fail at winning over a female character who likes handsome guys!
If it were designed like that, wouldnât the game turn into "Everyone is Yan Zu"? Everyone would customize their faces to be handsome, making customization pointless, wouldnât it?
"In a word, choose your difficulty."
"If you choose an âunbearable to look atâ face, conquering regular characters can be quite challenging, but doesnât that make it more thrilling?" Chen Ba said with a smile.
Some players, like Wang Laoju, just love to create an Ancient God face, so let them have it!
After all, itâs the face you created yourself. If you find the challenge too difficult later on and get rejected, you canât really blame the game developers.
Moreover, clearing the game with such difficulty is truly gold-concentrated, and it shows how impressive the player is. After all, if this appearance could still win over beauties, how impressive must they be?
...
While filling in the game content, Chen Ba didnât forget to test the gameâs multiplayer mode over the LAN.
Itâs quite quirky, honestly.
The multiplayer mode in "Love Advisor Department" really boils down to two choices: seek help from others or help others!
The player requesting help can enable permissions to pull players offering help into their team and game world.
The player offering help, upon entering anotherâs game world, can see the dialogue options faced by the player and the task lists.
Then, thereâs a small voice and text communication channel for the team.
[GameBugs: ?]
[Dong: Everythingâs normal!]
Chen Ba initiated a help request, and Yang Dong, Lu, and Zhong Shengwei joined.
Then he shared his screen, and a voting selection bar appeared on everyoneâs screen.
Chen Ba started a dialogue where the female character named Lulu had a broken computer and needed a replacement. She heard the protagonist knew a lot about this and wanted him to give her a purchase suggestion.
A. Of course!
B. No advice!
C. Do I know you well?
Lu spoke first, "Do we even need to think? Of course, choose A!"
Yang Dong thought for a moment and said, "C is too aggressive, might offend. I think A has issues, I vote B."
Zhong Shengwei voted for A.
2:1:0, the voting result of the Love Advisor Department came out. Chen Ba could choose to adopt it or use his "veto power" to choose the answer he thought was correct.
Then, he chose C.
"Do I know you well? Arenât you afraid Iâll intentionally mess it up?"
Unexpectedly, this seemingly wrong answer turned out to elicit the response, "Youâre really interesting," and "Itâs not too late to get to know each other now."
The affection curve in the background surprisingly showed an upturn!
"Truly an advisor..."
Chen Ba was quite disappointed with everyone. He thought that since they all had girlfriends, it shouldnât be hard to rule out one wrong answer, even if they couldnât pick the right one, right?
Instead, they managed to rule out the correct answer right off. Indeed, the Advisor isnât very reliable.
"Itâs not our fault."
"Indeed, this question was too misleading. Plus, the information provided isnât comprehensive. Who knew she would say that?"
Lu and Zhong Shengwei kept complaining, saying it was an accident. They focused on analyzing the question but forgot to check Luluâs character profile.
Letâs try again!
The group was unconvinced and insisted that Ba retest and promised that once they understood the patterns and character traits, they wouldnât fail this time.
"Alright! Letâs try again then."
Since it was a test of the multiplayer function, testing again was a good thing, and Chen Ba didnât make it hard for them, continuing to target Lulu.
This time, it wasnât a dialogue.
The precondition was seeing Lulu looking down after receiving a call after work.
The player has the freedom to act, either asking what happened, ignoring it, or telling another female colleague to help comfort her...
Thereâs a lot of room to pick.
At this point, the Love Advisor Department enabled free discussion mode, and Lu and the others brainstormed, offering various suggestions.
After discussion, they finally decided on a plan, which was to tell another female colleague to find out and comfort the upset Lulu.
Approaching directly and ignoring were already ruled out by Lu and Zhong Shengwei.
They both unanimously believed that based on Luluâs character traits, these two methods were unreliable, possibly counterproductive.
"Okay, Iâll take your advice."
Chen Ba rarely trusted the Advisorâs analysis, so he followed their plan.
As a result, Lulu ended up arguing with the female colleague, seemingly unwilling to share the matter with others, and the female colleague was angry too, the protagonistâs good intentions backfired.
"Thereâs a twist like this?"
Since the NPCâs character traits and identities, other than the main design, are randomly generated, they truly didnât expect this outcome.
Especially Lu and Zhong Shengwei, who were taken aback.
How could this go wrong?
They really became the Advisor!
Both had girlfriends and thought they should have more experience and theoretical knowledge than the single guys like Dong and Ba.
Unexpectedly, they failed twice.
"Letâs wrap up the test here."
Seeing that Lu and Zhong Shengwei seemed a bit down, Chen Ba shook his head: "Donât be so disheartened; actually, these methods were all correct."
Thereâs no pitfall here.
While they could be seen as wrong answers, theyâre also correct answers. Without exact affection values, thereâs no absolute right or wrong option.
Lu and Zhong Shengwei were still thinking traditionally.
Even Dong realized that due to the large randomness, "Love Advisor Department" has quite varied branching choices and paths.
The real role of the Advisor is not to help players choose the correct answer or eliminate the wrong ones but to find the most suitable route branch for that player.
In short, there are countless paths.
Why insist on finding a shortcut among these countless paths? Canât you reach the endpoint by taking other routes?
"Unless youâre a total genius with extraordinary luck, you have to take some detours."
Honestly, if someone breezes through these random route branches as if theyâre cheating, itâs probably harder than winning the lottery.
The main point is roguelike elements.
If "Love Advisor Department" didnât have roguelike elements and had fixed character strategy templates, there wouldnât be so-called choice difficulties.
"The meaning of the Advisor is that the rich experience you think you have is only useful for you; for another player, it may be useless..."
Yang Dong saw through the mechanics: "Just because you successfully cleared doesnât mean your experience can be useful for helping other players."
"Exactly!"
Chen Ba affirmed: "Thatâs the misleading aspect of multiplayer mode. You think a proâs guidance assures success..."
But is it possible that this proâs experience isnât useful for you? Or may even have the opposite effect?
The departmentâs purpose is to provide thinking approaches, not for you to copy answers and become a formula person!
Formula people have no future.
Copying othersâ successful experiences, copying othersâ work, is largely ineffective in "Love Advisor Department," this roguelike game.
The randomness is too strong.
Preconditions, character traits and backgrounds, career paths differ, and each player faces different challenges...
To give an example.
Player A is on the courier route, while Player B is on the civil servant path. Even if they both try to woo the same character, can the difficulty and process be the same?
"Got it."
Lu thoughtfully said: "Creating different strategy plans based on different situations, finding the most suitable branch route, thatâs the true significance of multiplayer."
Itâs not about copying othersâ answers.
Copying answers is not meaningful; mainly, itâs about heeding othersâ suggestions, but ultimately, the player makes the decisions themselves.