Finally, the UP master concluded: "In the entire history of gaming, there probably isnāt a more legendary community than Tianba Manor."
Isnāt that obvious!
Other games donāt sell houses! Even if they did, they wouldnāt sell pre-sale properties! Even if they sold pre-sale properties, the construction period couldnāt possibly be longer than Tianba Manorās...
All in all, Tianba Manor is indeed a uniquely legendary, hard-to-replicate "real estate" project in gaming history.
Looking at the entire industry, which game developer would sell pre-sale properties in a game, and drag out the handover date for so long?
Unprecedented, never to be repeated!
No wonder the players are so excited; if you bought a nearly two-and-a-half-year-old unfinished property and suddenly one day it was announced to be completed and handed over, youād be just as thrilled.
"Itās truly a sin!"
Watching this episode, thinking of the UP masterās friend finally waiting for the handover, only to enter the game and find the mortgage isnāt paid off, Chen Ba couldnāt help but laugh.
Simply too dramatic!
Luckily, Tianba Studio is not focused on "Living Under Someoneās Roof Simulator" at the moment, otherwise these players would still be suffering.
Is Tianba Manor completely finished?
No worries! The Tianba Peach Blossom Mansion, Tianba Century City, Tianba Academy, and a bunch of new projects are waiting to be started!
Enough mortgage payments to last a lifetime...
Without "Star Emperor," "Divine Grace Continent," and "Love Advisor Department" among a slew of new games, it wouldnāt be hard to come to a conclusion.
Tianba Studio would definitely go down this path, making these players wash dishes and pay mortgages for a lifetime!
Perhaps a bit boldly!
Running out of ideas, Tianba Studio might just make something like "Living Under Someoneās Roof Simulator 2."
Of course, thatās in a parallel world line.
At least in this main world line, Tianba Studio is thriving, not considering Living Under Someoneās Roof 2, Cold Window Study 2...
By the way.
The proposal of making sequels to old games has been discussed internally at the studio.
"Cold Window Study Simulator" covers middle school life, "Living Under Someoneās Roof Simulator" covers high school life...if given the chance, a simulation and development game about "university life" may not be released in the future.
However, the idea isnāt mature.
The main problem is that "Cold Window Study" and "Living Under Someoneās Roof," these simulators, have low popularity, making a sequel a bit unappealing.
If a sequel is to be made, it should prioritize games like "Star Emperor" or "Divine Grace Continent," which have good sales and popularity.
Besides, sequels usually have lower sales and popularity than their predecessors, which is something those developers living off past successes would do.
Tianba Studio is currently in a rapid development phase, and Chen Ba is keen on progress, not yet at a stage of resting on laurels.
So sequels shouldnāt be considered.
...
Although there was a bit of a mishap, the official version of "Love Advisor Department" still needs to be released, and it is the focus of the studioās recent work.
Compared to the early access version, the official version doesnāt differ much from the gameās core, basically just changing the label.
The price didnāt change either!
Originally wanting to increase the price, Chen Ba realized "Love Advisor Department" had become the most loved marriage and dating platform among young people, and suddenly didnāt dare to raise the price.
But speaking of which.
The price in the domestic region hasnāt increased, but the price of "Love Advisor Department" in other regions went up quite a bit.
"Overseas regions?"
"Are there players overseas for āLove Advisor Departmentā?" Lu asked curiously.
"Yes!"
Chen Ba laughed and explained: "Although the total number of overseas players is definitely less than in China, there are still tens of thousands..."
Thatās not the point.
The point is, "Love Advisor Departmentās" game nature and environment abroad are worlds apart from those in China.
How to say this...
Chinese people generally express emotions more subtly, and online channels arenāt very trustworthy.
But foreigners play more openly.
Through observing, Chen Ba noted that the gameplay of "Love Advisor Department," or its marriage and dating functions, in the hands of foreign players is like an "overnight fling simulator."
Meeting today, arranging a place, and the next day going to a hotel for a party.
Itās not surprising!
Foreignersā understanding of games is indeed different from what Chen Ba thought. Their attitude towards "Love Advisor Department" is more inclined to "socializing."
Simply put, they play this game with the idea of making friends.
As for making friends, suddenly getting intimate? Come on! This is our unique way of socializing, donāt you think itās cool?
"Isnāt this inappropriate?"
After hearing Baās description, Lu frowned and said, "Messing around like this, wouldnāt our game turn into a hookup software?"
"I understand what you mean, but let me explain first..."
Chen Ba explained: "Their gameplay is more like getting on the train first and buying the ticket afterward. First, meet and get intimate, and later soak in the game to foster feelings."
What?
Lu was quite shocked.
Can this work? Or is this the proverbial Southern oranges becoming Northern lemons due to geographical and cultural differences?
"Believe it or not, āLove Advisor Departmentā has matched more couples overseas than you imagine! And the success rate is higher..."
Chen Ba was quite helpless.
Despite having few foreign players, their games have a kind of magic that brings people together.
Out of several tens of thousands of foreigners, almost a thousand couples have been matched through "Love Advisor Department," with even 200 couples already married on impulse.
Doesnāt sound like much?
But donāt forget, overseas there are only these tens of thousands of players. With such a small base, having such a high success rate is enough to show the magic of "Love Advisor Department."
Reportedly, in some countries with low birth rates, population aging, and negative new birth growths, there are calls to include "Love Advisor Department" in the social welfare system, encouraging everyone to play this game.
Yes, everyone!
Any citizen reaching the legal marriage age can apply for a "Love Advisor Department" Cdkey, no matter if you just became an adult or are senior, everyone can...
Of course!
The person making this call isnāt influential, nor a major influencer or opinion leader, so no one listens to them.
But this incident shows that "Love Advisor Department" can indeed increase marriage and birth rates for some countries and regions.
Itās truly a great merit!
The unfortunate part is, no matter how magical "Love Advisor Department" is, it doesnāt change the fact that it is a dating sim game at its core.
In overseas markets, such games donāt have much presence, as people prefer FPS games or classic mounts and blades instead of Galgames.
"What about Neon?"
Lu suddenly thought, if Ba said Galgames arenāt popular overseas, what about in Neon, the land of two-dimensional culture?
As the region most fascinated with Galgames worldwide, thereās no way "Love Advisor Department" isnāt played, right?
"Of course there is!"
"Neon players are quite numerous, and many couples have been matched. This kind of dating sim game indeed has a market."
Chen Ba couldnāt help but laugh: "The region where āLove Advisor Departmentā sells the best overseas must be Neon."
Neon has approximately 50,000 players.
A few hundred among them have found partners through "Love Advisor Department" and successfully started a relationship, which is quite an exceptional ratio.
However, there are too many similar games over there in Neon.
Even though "Love Advisor Departmentās" unique appeal of player-strategy-player and excellent matching mechanism is strong, gaining fame is hard.
It mainly relies on word of mouth.
But the efficiency of word of mouth is too low, and it mostly spreads among male players, while females arenāt as keen to share with their friends.
This is not only true abroad.
Actually, there is also a male-dominant, female-scarce phenomenon domestically, meaning the number of female players is too small. Even with an excellent matchmaking mechanism, what do you do when there arenāt suitable opposite genders?