Jiangning, Binhai Avenue.
Chen Ba and Lu sat at the entrance of the grocery store, observing traffic at the cityâs most congested intersection for three hours straight.
"Ba, Iâm so hungry..."
"How come youâre hungry again?!"
Chen Ba rolled his eyes and said, "Didnât you just eat earlier this morning?"
"But now itâs afternoon!"
"Alright! Hang in there a bit longer, have some biscuits to tide you over. Weâre almost done collecting the data."
After soothing the hungry Lu, Chen Ba took a sip of the iced tea the shop owner offered him and gave a glance at the stat sheet.
Most vehicles fell within the 100,000 to 300,000 yuan range.
Green license plates for new energy vehicles made up about 30%, and SUVs accounted for close to 45%. The market share of different manufacturers was quite balancedâwith some legendary cars running around and some unfamiliar models.
"New energy vehicles and SUVs are pretty mainstream!"
Chen Ba remarked and then added, "But thatâs normal; Jiangning has a lot of charging stations, so electric cars are more cost-effective than fuel cars for daily commuting."
Thatâs not necessarily the case in rural areas.
Then again, the models we surveyed that frequently run on the road are meant as samples for the new game "Speeding Frenzy."
With the game set in a bustling city, it makes sense for them to survey traffic at busy urban intersections to match the game environment.
"So many SUVs?"
Lu glanced at the survey sheet and couldnât help but marvel, "So should we have more SUV models in our game to meet demand?"
"Weâll see."
Chen Ba neither affirmed nor denied.
Because the specific models the game will adopt donât necessarily fully reflect the survey data; it also depends on the gameâs requirements.
Although SUVs are the first-choice vehicle for most buyers in reality, that doesnât mean the majority of players will choose to drive an SUV in the game.
Why?
Because people buy SUVs for the spacious interior, ideal for road trips, a higher driving position with a wide view, and the ability to handle different road conditions.
But these factors are hard to capture in a game.
In other words...
In reality, drivers can clearly feel the difference between SUVs and sedansâdriving experience, posture, view, and space inside are all things you sense.
But in a game, can you really feel that much of a difference between driving an SUV and a sedan?
No, you canât!
The actual gameplay experience is almost indistinguishable unless the game developer optimizes vehicle control for different models. Otherwise, players wonât notice any differences.
"What about electric cars versus fuel cars then?"
Lu listened and then followed up with, "Is the performance between electric and fuel cars the same as well?"
"Electric cars..."
Chen Ba was stumped.
Heâs played many racing games, but it seems like heâs mostly driven fuel cars, with electric vehicles being very rare, almost nonexistent.
"Thatâs not good!"
"If SUVs and sedans canât be made too different, so be it. But the driving experience between pure electric and fuel cars should be completely different, right?"
"Youâre absolutely right."
Chen Ba pondered, indeed, there should be some distinction between electric cars and fuel cars, mainly in control.
After all, one is electric-driven, the other is fuel-driven, and the difference is much bigger than between SUVs and sedans.
In the game, electric cars should have impressive acceleration capabilities, immediate power delivery, while fuel cars might be slightly slower.
"Electric cars generally start quickly, with instant power delivery, while with fuel cars, even when flooring the gas pedal, thereâs a delay in power response."
Chen Ba considered, "When it becomes a game, we should distinguish based on these vehicle characteristics."
"Simply put, electric cars fit game logic better, with strong acceleration and quick response to player commands, whereas fuel cars are somewhat slower."
"Doesnât driving a fuel car sound like a disadvantage then?" Lu countered.
If designed like this, unless players are foolish, they would surely all opt for electric cars. After all, the essence of racing games is supreme performance.
Reality differs from games.
In the game, given these issues with fuel cars, theyâre unlikely to be playersâ first choice. The concern of range doesnât exist within the game.
"Indeed..."
Chen Ba furrowed his brows.
If the gameâs emphasis is on electric carsâ rapid acceleration, then fuel cars appear too disadvantaged.
Unless fuel cars have other advantages!
In reality, the advantage is endurance and convenient refueling.
In the game, if you want to show the fuel carsâ advantages, aside from having gas stations and charging stations, is there a better way?
"Modification potential?"
Lu suggested a somewhat immature idea, which is that in the game, while fuel cars may lag in quick acceleration, they have greater modification potential to meet various needs.
Moreover, when fully modified, the acceleration wonât lag much compared to electric cars, excelling on other fronts.
This way, whether fuel cars or electric cars, theyâll have their fan base in the game, without bias towards one side leading to neglecting the other.
"Sounds good!"
Chen Ba nodded, "Then electric cars would cater to casual players, easy to play without much tuning, and not lacking in performance. Fuel cars become the realm for hardcore players since they love tinkering, giving them room to unleash their creativity."
This solution balances things out.
In "Speeding Frenzy," both electric cars and fuel cars can attract a player following.