"Moreover, we imported data from car manufacturers, which resulted in the in-game race cars being almost identical to real ones."
Yang Dong explained, "The most important aspect is that the cars in the game are too fragile; just a little force and theyâll be smashed to pieces."
In other games, cars on the road can even battle tanks without much damage and continue to drive as if nothing happened.
But in "Speeding Frenzy," forget about faking accidents with tanks; even a random rock on the roadside at high speed could be fatal for a car...
No joke!
The powerful physics engine is just that awesome; roadside trees, utility poles, curbs, and even guardrailsâif you dare crash into them, just wait to be stranded there.
"Isnât there insurance?"
"Insurance premiums go up! Plus, if you file too many claims, Tianba Insurance blacklists you, and wonât accept coverage."
Yang Dong shrugged and said, "This mechanism was personally designed by Ba. Have you all forgotten?"
Everyone: "..."
Itâs true!
If you donât mention it, everyone forgets Baâs insurance systemâitâs actually a bit of a trap.
No wonder players are determined to learn car repair knowledge through live streams every day. No wonder the player community is full of beginner car repair guides...
This insurance is better off not being used!
The platinum version comes with a repair and modification workshopâself-reliance, isnât that a good thing?
"How about this..."
After listening to the conversation, Chen Ba said thoughtfully, "For the online mode, letâs open up the player repair and modification workshops."
"The modification workshops provided with the platinum version can be used by oneself or rented out to others."
Think bigger!
In online mode, players can even use their modification workshops to run their own repair and modification shops, offering car repair and modification services to other players.
"Repair cars for other players?"
Yang Dong was surprised, "You know, this idea could work! Buying the platinum version is like buying a game store, adding another way to earn money."
You can set your own pricing.
As long as itâs cheaper than NPC repairs and done quickly, surely players will come.
But first, you need to know how to repair!
Otherwise, the money-making opportunity is right in front of you, and you canât seize it, leaving you to lease out the workshop and become a landlord.
...
"Hey, is there a game update?"
Ice Cola went online again and found that "Speeding Frenzy" pushed an update around 8 PM.
The update announcement was also out.
This update mainly focused on server optimization and maintenance for the online mode, along with the introduction of player-to-player car maintenance, repair, and modification services.
"You can open a store now?"
After reading the update announcement, Ice Cola was surprised and hurriedly logged into online mode to check his modification workshop.
Indeed!
In online mode, the modification workshop offered with the platinum version could now serve other players.
Pricing can be set by oneself, but the game takes a 20% fee for each transaction.
Meanwhile,
If you canât do car repairs, maintenance, or modification, you can rent the workshop to other players and collect a regular rent.
"Interesting!"
Ice Cola immediately opened the workshop to other players and named it "Cola Auto Repair."
Once open, all players in online mode could see the operating stores on the same server on the map.
Then they could follow the navigation to visit the store, consult, and purchase various services.
Shortly after "Cola Auto Repair" opened, an audience member from Ice Colaâs live stream showed up.
He wasnât there for a repair.
Everyone in the live stream knows, Ice Cola is only good at bodywork repair and painting, which others also know; finding him for repairs is a foolâs errand.
This audience member bought the standard version.
He doesnât have a modification workshop, so he wanted to experience what player repair in online mode is like.
Ice Cola obliged him.
Since the car he brought had no actual problem, he simply took off the wheel and reattached it for him.
Just for show!
Back and forth, it cost 580 Game Coins. Watching the audience member pay, and the money, minus fees, added to his Game Coins balance, Ice Cola chuckled.
Wonderful, wonderful!
Players can really repair cars for others?
Then online mode just became interesting, with many platinum version buyers or those knowledgeable in car repair providing logistics support services.
A full competition begins!
The NPC charges 100 Game Coins for a tire patch?
Too expensive, too expensive! Brother, come here for a tire patch, Iâll only charge you 50, half of what the NPC charges!
Brother, donât listen to him; come here for a tire patch, itâs only 20, and Iâll even throw in a free car wash, a great deal.
What a rip-off store?
At "Cola Auto Repair," a tire patch is only 10 Game Coins, and I also get a free car wash and a bottle of new engine oilâyouâre just being insincere...
Thinking of this, Ice Cola couldnât hold back anymore.
This gameplay is definitely going to be overplayed!
But speaking of it, itâs rare to see a racing game made like this, or rather unheard of.
Too abstract.
A racing game where the best feature turns out to be car repair? It even led to the creation of professional player-car repair shops?
The more than hundred-Game-Coin expense was so worth it!
Even Microsoftâs Forza Horizon series canât mess around like Tianba Studioâs "Speeding Frenzy," at least you canât fix cars in Horizon.
The more Ice Cola thought, the harder it was to hold back his amusement, and he shook his head and complained to the live stream audience, "I almost forgot why I started playing this game; now all I think about is fixing cars..."
How many days has he even played?
Up to this point, he has already learned how to change engine oil, patch tires, and perform bodywork repair and painting.
Continuing like this, he has no doubt that one day heâll become a professional auto mechanic, maybe even open a repair shop on the roadside back home.
Is this a car repair training game?
Thinking of the current total sales of "Speeding Frenzy," Ice Cola couldnât help but exclaim, maybe this game intends to train tens of thousands of auto mechanics and overwhelm the entire auto repair industry?
Of course!
Thatâs certainly nonsense.
As always, real-life car repair experience can be applied to this game.
But can the gameâs repair experience be applied in real life?
Most likely not, as games and reality are not the same! In the game, you can just click the mouse to do bodywork repairs, but in reality, thereâs no way itâs that easy?
"Even if I canât become a mechanic, learning more about automotive knowledge through this game at least means I wonât get scammed in real-life repairs," Ice Cola said with a smile.
After all, having played this game, youâre definitely fine with basic theoretical knowledge, just lacking practice.
Itâs not just about not being scammed on repairs.
Even purchasing cars now has a reference point since the gameâs physics engine is so strong; you can tell at a glance which brandâs car is tougher and more durable, right?
"Hey, somethingâs off..."
At this thought, Ice Cola suddenly realized what he had been overlooking.
A truly powerful physics engine.
With extremely high fidelity in vehicle internal structures, could the game be used to replace the automotive industryâs common "crash tests" based on these two premises?
Since the in-game collisions and scratches, aside from not injuring players, reflect car damage identical to real-life accidents.
So, hereâs the question!
If "Speeding Frenzy" is used to test the performance and safety of these car models, how reliable are the test results?
Ice Cola was astonished by his own thought.
If the test results are reliable, does that mean consumers could test drive in "Speeding Frenzy" before buying a car?
Not only safety performance, but it seems you could even test failure rates!