Perhaps the ultimate destination for these FPS games is in cops and robber scenarios, planting and defusing bombs!
"Bomb defusal is indeed a classic."
Lu raised his eyebrows and said, "If I were to make an FPS game, the other modes wouldnât matter, but it must have a bomb defusal mode."
Donât ask, bomb defusal is the soul of FPS!
Compared to those flashy modes and gameplay mechanics, bomb defusal is truly the most enduring and popular game mode in FPS, thereâs no comparison.
"By the way, Ba, whatâs the name of your game?"
"Rebirth: Playing AK in the Otherworld! The nickname is Try Cheating If You Can?"
"Haha, just kidding."
Waving his hand, Chen Ba explained, "As for the name, to fit the gameâs background, it might be called Space-Time Reconnaissance."
Though the game is small, itâs comprehensive.
Even though itâs just an FPS game for practice, and to showcase the anti-cheat capabilities of the Tianba Engine, Chen Ba still created a story background for it.
The general background is that in 20XX, a mysterious space-time vortex appeared over the Southwestern Pacific Ocean, seemingly leading to an unknown world.
Various countries sent elite reconnaissance teams through the vortex to explore the unknown world...
This also represents the playerâs role.
The game is filled with various bizarre maps, which are the world behind the space-time vortex.
The game is very small in size.
So the storyline and background are briefly covered in just a few sentences. FPS players, unless they are playing games like Call of Duty or Titanfall, who really cares about the storyline?
Do you pay attention to the so-called game plot and background when playing CrossFire or Counter-Strike: Global Offensive?
Stop joking!
Take CrossFire, known as "the dream of three hundred million mice," for example, probably around 290 million of those players donât know the origin of "Infiltrator" and "Defender."
So for Space-Time Reconnaissance, Chen Ba doesnât plan to make the plot and background very detailed.
Just give a simple introduction!
...
A new year, a new beginning.
Yang Dong, who had been in seclusion for many days, brought good news to the vast number of Tianba fans.
The simulation business game I Am a Big Influencer, developed with Tianba Engine version 2.2 and with Yang Dong as the main producer, will soon start its first round of archive deletion testing.
The term archive deletion testing is already familiar to everyone.
Archive deletion, as the name suggests, means that after the test is over, progress will be deleted, and the next round of testing will not inherit any data from this test.
Contrasting this is, of course, the non-archive deletion testing!
Generally speaking, when an online game reaches the non-archive deletion testing stage, it basically means itâs officially released. Even if it hasnât publicly tested yet, itâs close.
Archive deletion testing is a bit earlier.
From archive deletion testing to the final public test, it usually takes a few months if fast, or it could take three to five years if slow, which is normal.
"No activation code lottery this time?"
Hu Zhong glanced at the pinned announcement in the Tianba Community, looking somewhat surprised.
Every time Tianba Studio launches a new game for testing, they would hold an activation code lottery in the community. Only those who get the activation code can enter the game to participate in the test.
This is an old custom.
Hu Zhong always participated actively, but he never won an activation code. Over time, he became too lazy to sign up.
After all, he never got selected, so why bother?
This time, for I Am a Big Influencer archive deletion testing, Hu Zhong wasnât planning to sign up. He knew if it was still in the form of an activation code lottery, he probably wouldnât get one.
But what did he see?
This test has no limit on the number of places or qualifications? All players can click the link to download the game client and participate in this archive deletion test?
What the heck!
Hu Zhong thought he misread it. Since when does an archive deletion test have no limit on spots or qualifications? Either he read it wrong, or the staff wrote it wrong.
But when, with a try-it-and-see mentality, he clicked on the link in the pinned post and actually downloaded the game test client, he was shocked.
Zhen, are you for real?
Oh my gosh! What exactly does this game want to do? Inviting so many people for an archive deletion test, is this really an archive deletion test or a public test?
Not only did Hu Zhong find it surprising.
Other community players also found it incredible, as it was the first time theyâd seen an archive deletion test with no limit on spots or qualifications, where anyone could participate.
Speaking of which...
Archive deletion testing usually involves inviting a handful of players to test basic gameplay and search for game loopholes and bugs, right?
For this kind of need, usually inviting dozens of players, at most a few hundred, is sufficient.
With too many players, itâs hard to maintain confidentiality, and managing it becomes a challenge, especially since this is just testing; the game hasnât been officially released!
As for I Am a Big Influencer adopting such a practice of no limit on spots and qualifications for archive deletion testing... truly an eye-opener!
"Is this game really that small?"
Initially thinking that I Am a Big Influencer would be a large-scale game, Hu Zhong was stunned to find the game wasnât even 1GB in size.
Are you kidding me?
Why is this game so small? A game body less than 1GB, can it really be fun?
Hu Zhong had his doubts.
Heâs played smaller games and acknowledges you canât judge if a game is fun based solely on its size.
Some games have updates that are several hundred GB, but entering them reveals they are complete rubbish.
While some games, though only a couple of GBs, or even just tens or hundreds of MBs, turn out to be very fun...
But hereâs the catch!
The catch is the "expectation effect" shouldnât be too far off, like if Ba says he made a AAA game, and the client file is just a few hundred MBs, would you think thatâs normal?
The promotion of I Am a Big Influencer, though not as exaggerated as AAA level, had people expect at least something on the scale of Speeding Frenzy.
So...
A game expected by players to reach Speeding Frenzyâs level, but ends up with a game body not even 1GB?
Brother, are you joking with me?
Nowadays, even slightly larger mobile games start at several GBs, although not a perfect analogy, but isnât this really a mobile game?
The game file being 1GB, with Hu Zhongâs internet speed at home, it downloaded in less than half a minute.
But after downloading, he hesitated to open it...
Yes, he hesitated.
But his hesitation only lasted a few seconds, because having downloaded it already, not playing it would surely be a waste.
The test version of I Am a Big Influencerâs game icon is a large artistic letter "B".
Double-click the icon to open the game.
No full-screen display as expected, only a new window appeared on the screen.
"Welcome to the Ba Shi Platform!"
In the window, the Ba Shi Platformâs login or registration page appeared, and according to the prompts, players could also use their Tianba Account for one-click login.
After logging in.
While expecting great things from the gameâs UI interface, Hu Zhong, facing this very familiar "software layout," fell into silence.
Who is he? Where is he?
Didnât he just download a game called I Am a Big Influencer? Why does this gameâs UI interface look so much like a certain short video software?
"You can really swipe videos?"
Trying to swipe up once, discovering the game isnât just mimicking others but allows real video swiping and posting of videos and texts, Hu Zhong understood.
At this moment, he finally understood why the I Am a Big Influencer game file was so small, even less than 1GB.
He also understood why this gameâs archive deletion testing was not limited in spots or qualifications...
No need to say more!
Tianba Studio surely wished for as many test players as possible; with too few, the gameâs framework couldnât be established.
Have you ever seen a Vine or TikTok with only dozens or hundreds of users?