Chen Ba bought these two sheep, both quite big, enough to feed everyone.
But he worried it wouldnāt be enough, so he had someone buy four chickens and two geese nearby.
As the first team-building event since the studio was founded, everyoneās enthusiasm was high, especially when they heard thereād be roasted whole lamb later, their mouths were watering.
With dozens of people working, plus two chefs from the farmhouse, there were definitely enough hands.
Even if it was slaughtering pigs on site, these dozens of people could hold down an old sow weighing four or five hundred pounds.
So Chen Ba lazily enjoyed himself, saying that as long as he provided money and ate without causing trouble, itās his greatest mercy to everyone.
Otherwise, ask him to cook?
Really, donāt!
Lu once had the "Baās Signature Egg Fried Rice," the taste was unforgettable, requiring five liters of water to wash it down.
Baās cooking skills were great, but his heavy tastes made his food hard for most people to eat.
"Actually, itās not that exaggerated."
Yang Dong commented reasonably, "Baās taste is just like that, heavy oil, heavy salt, heavy spices, likes sour flavors, heavier tastes overall."
"If he cooks to his liking, someone like Lu, a local from Jiangning, would feel like they got food poisoning."
"Exactly!"
Chen Ba nodded, "Iāve been in Jiangning for quite a few years, but I still canāt get used to the salty and sweet tastes here."
The local environment definitely nurtures the locals!
Luckily, Old Chen sends him chili sauce every year, and now itās easy to order takeout, or else Chen Ba wouldāve left Jiangning long ago.
Chatting casually, the topic shifted to the game "Space-Time Reconnaissance."
Thereās a positive sign.
Thanks to the viral videos like "Bullet Bending" and "Bullet Time," countless netizens became interested in "Space-Time Reconnaissance," a FPS game with a cute style.
Thus, the number of registered players skyrocketed.
As of Arbor Day, the gameās total platform downloads exceeded ten million!
Unfortunately, itās a free game. If it were paid, even at one yuan apiece, it wouldāve been a full ten million.
"Downloads are just that..."
Chen Ba said as he opened a bottle of cola, "The download numbers of free games, honestly, are just for fun, itās crucial to look at the average online number and total active players."
The download numbers for King of Glory are tens of billions, even nearing hundreds of billions, are there that many players?
No, no, no!
Downloads can be repeatedly counted, one player can contribute to several or even dozens of downloads, so this data isnāt very useful.
Key data, which is the online player number, "Space-Time Reconnaissance" is still relatively average, considering itās a newly released game.
"Approximately 400,000 to 600,000 people."
Yang Dong estimated and said, "Definitely not comparable to those hugely popular FPS games, but not too unpopular either, still quite a lot of players."
"However, this online number, many are rushing for Bullet Bending and Bullet Time, how many will stay long term is hard to say..."
FPS games, except for a few classics, mostly come and go fleetingly.
No joke!
Over the years, FPS players still play CF, CS, proving breaking through with other FPS games is extremely difficult.
The last FPS game that broke through was Riotās Valorant! The one before that traces back to PUBG...
"Space-Time Reconnaissance" is unlikely to become another breakthrough FPS game after PUBG and Valorant.
Thatās unrealistic!
Chen Ba never expected that, as long as the current situation is maintained and the game doesnāt flop, itās enough. Whether it becomes popular depends entirely on fate.
"It definitely wonāt flop."
"Anyway, our game has two world-leading selling points, surely attracting a group of players."
Old Luo teased, "No cheats is one point, experiencing Bullet Bending and Bullet Time in-game is another!"
"As long as we have these two points, āSpace-Time Reconnaissanceā even if it declines, wonāt plummet too much because thereās no better alternative."
"Absolutely."
Chen Ba nodded.
Games under Tianba Studio might not be top-notch, outstanding, or brilliant, some might even be a bit lousy.
But one thing makes players reluctant to give them up, Tianba games are hard to find substitutes for!
Take "Star Emperor" for instance...
After so many years, games surpassing "Star Emperor" in graphics have appeared, but their optimization is either argumentative or overly conservative.
Unlike "Star Emperor" with Path to Immortality, pioneering the industry, turning from a game into a graphics card benchmark!
Where can you find a substitute for such a game?
"Oh, right!"
Speaking of substitutes, Chen Ba seemed to remember something, curiously asking, "Whatās happening with that Magic Animation by Tencent now?"
Havenāt kept up with it for a while.
The last news about "Magic Animation" was from a blogger who took money, hyping it up, even saying "Divine Grace Continent" couldnāt hold a candle to it, blah blah blah.
The blogger got severely criticized by netizens.
Itās been quiet for a while, promotional resources seem halted, Chen Ba is curious about its current status, has it been shelved?
"Probably abandoned."
Huang Qing, somewhat knowledgeable about Tencent, said, "Internal competition at Tencent is fierce, they must show results to get resource support. Magic Animation failed to meet expectations, naturally, it would be sidelined by management."
"What a pity."
Chen Ba shook his head lamentably, "Now thereās no fun to watch! Wasnāt thinking, when this broken software updates, Iād do some antics!"
Not giving the chance for antics is quite disappointing.
Honestly speaking...
Chen Ba is somewhat worried that if a giant like Tencent is determined to make Magic Animation succeed, overcoming all obstacles, they could catch up.
But since Tencent itself decided to give up, thereās no need to worry.
Seems like making Magic Animation was just testing the waters, thinking AI animation seemed promising, wanting to grab a share.
In the end, it didnāt gain a slice, ended up in trouble, so they just quit.
Tencent, being huge, indeed doesnāt care much about the losses in this field, as their core business is actually social networking. As long as they secure that, losing everything else, they could rise again.
Just like their approach to making games.
No matter what game, once it connects to QQ and WeChat traffic portals, it never lacks players, thatās enviable.
Chen Ba envies that too!
However, when Tencent offered it, he genuinely didnāt dare use that traffic portal...
After all, he spent years, barely crafting a "Tianba Account + Community + Nobug" system, thoroughly anchoring the players.
If he seeks convenience and shortcuts, connecting through Tencentās traffic portals, which player would use the Tianba account to log in to games?
Short-term, no big deal, but long-term, itās a significant loss for Tianba Studio, given the cultivated user base would vanish.
So Chen Baās stance is firm.
No matter the game, only Tianba accounts are used for logging in, providing only email and phone methods, no third-party one-click logins.
As a player, one-click login is convenient, no separate account for each game to remember.
But as a game producer with ambition, ideals, and goals, Chen Ba would only accept Tianba account for logging into his studioās games, nothing else to consider.
Previously, Steam platformās one-click login was available, later canceled by him, emphasizing crossing the river and tearing down the bridge...