Ever since Big Beard set the highest level record in Ancestor Tree and it was recorded by the Guinness World Records, more and more players have started to challenge higher level records.
Level 4000 has already been surpassed!
The latest news Chen Ba received was when he saw a post from a whistleblower expert in the Tianba Community, claiming that the highest level had reached 4870, just one step away from 5000.
Oh my gosh...
Just thinking about a game with five thousand levels makes players dizzy.
When will this ever be finished?
With the increase in level numbers, a brand new issue has arisen, which is that Ancestor Tree needs a save mechanism.
Not having a save option just isnât going to cut it!
In the past, there was no save option, and if you died, you had to start over. That was because there werenât many levels, so even starting from zero wouldnât waste much time.
But now?
Over a few thousand levels... if one mistake means starting over, that would really drive players nuts, to the point where they wouldnât want to open the game again.
To protect the mental health of players and prevent more players from breaking down and losing motivation, Tianba Studio has introduced a save mechanism in the recent updates in response to player demands.
The game can finally be saved!
However, although the save mechanism has been added to the game, thereâs a limit to prevent players from abusing it.
Thereâs only a save point every 10 levels.
This limitation is infinitely better compared to having to restart after a single mistake. After all, itâs just 10 levels, which only wastes a minute or two for many skilled players.
"With so many levels, players will really feel hopeless after a while..."
Chen Ba explained: "After all, itâs always just one person grinding through the levels with not much interaction. A hundred or a thousand levels in, you start to feel sick, which greatly diminishes a playerâs enthusiasm."
Itâs just like when Divine Grace Animation first came out!
Back then, Divine Grace Animation had tons of promotions and satisfied everyone with massive updates. Ten episodes in a single day were thrilling to watch, and people even felt ten were not enough.
And then?
As it turned out, large and satisfying updates were only thrilling at first, but as the updates exceeded viewersâ needs, people entered a "sage time" where theyâd get numb watching.
Before you finished the previous episode, a trip to the bathroom and youâd find another episode aired?
The episodes you watched before work were ten more when you got home?
Please!
It really killed the passion for following episodes because no matter how much you tried to catch up, even at double or triple speed viewing, you couldnât keep up.
It was from then on that Divine Grace Animation started heading toward higher quality.
Large and satisfying updates are the foundation!
The biggest strength of Divine Grace Animation compared to ordinary animations is its simple production. As long as the voice actors and editors worked hard, they could release as many episodes a day as they wanted.
But on top of large-scale production, appropriately slowing down the update pace and boosting animation quality also met the audienceâs needs.
The current level count in Ancestor Tree definitely satisfies the "large and satisfying" requirement.
But on this basis, enhancing the fun and difficulty of the levels is the key to standing out, rather than just competing on quantity.
"Letâs open the creative workshop!"
Chen Ba decided: "We canât blindly continue increasing the number of levels. Doing so is meaningless."
Apart from the quantity, everyone should focus more on creating more interesting and challenging levels, rather than just increasing the quantity.
Under this premise, opening the creative workshop for Ancestor Tree is very necessary.
The opening of the creative workshop will unleash playersâ nature and creative desire, and more interesting new maps and levels will emerge.
That is the key magical treasure for a game to stay fresh; without a creative workshop, Ancestor Tree might get boring for everyone after a while.
"Makes sense."
Yang Dong nodded in agreement: "Having just quantity without quality indeed doesnât work; there needs to be something new."
"By the way, Ba!"
"How do you view the recently registered âTianba Third Primary Culture Co., Ltd.â by District Three players in Donât Leave After School? Do we need to give a warning?"
Donât Leave After School is an oddball game, odd because playing it doesnât cost money; you can even make money!
Because of this, many actual controllers of the servers, that is, game partners recognized by Tianba Studio, have started to operate in a corporate manner.
District Three is the first to corporatize and is the most formal and well-organized server.
Theyâre even signing contracts with people...
No kidding!
If an advertiser comes to sponsor District Three, willing to place ads there, the local boss not only signs contracts and stamps them but even hires employees under the companyâs name to handle daily operations in that district.
What daily operations?
As earlier mentioned, every server in Donât Leave After School has a "game partner" mechanism. This game partner essentially contracts the operation rights of a game server from Tianba Studio.
The game updates, game events, etc., for that server have to be personally managed by the game partner.
As for Ba?
He just needs to sit back and enjoy his share, as long as what they owe is delivered to him on time. He doesnât care what the game partners do in their respective servers.