"Thatâs right! When you encounter those who spew nonsense, whether theyâre foreigners or our people, target them hard and youâll likely get ććŸ· rewards!"
Players are all great detectives.
As the UPâs video spreads further, more and more players confirm that the bug does exist in "Cultivation Fantasy."
Therefore, with the playersâ active exploration, new rules were quickly summarized.
"In competitive games, the kill-death ratio, commonly known as net KD value, can roughly estimate the ććŸ· rewards."
Lu read the content displayed on the screen word by word: "But this is not absolute, the conversion rate of net KD to ććŸ· varies in different games..."
League of Legends is an example.
In League of Legends, the ććŸ· conversion rate of a playerâs net KD value is slightly lower than that of games like "Hunting Moment."
However, according to playersâ actual tests, this also depends on the situation.
A player with the community nickname "Dubhe Feng" showcased a screenshot. In the screenshot, his Leopard Maidenâs record as a jungler was 21/1/7, purely destroying weak opponents.
He mentioned that this game was specifically played on the US Server, and the opposing players were basically all Americans.
21-1=20!
If using the net KD calculation method, he played so aggressively in this match, Heavenly Dao should surely give a large amount of ććŸ· rewards, with at least 10 points as a baseline.
But in reality, after the game ended, he only received two ććŸ· rewards!
This doesnât make sense...
Playing Leopard Maiden as a jungler, stacking the Book of Slaying, killing wherever he went, with all the opponent being native US server players, and he didnât kill the wrong person, why only give such little ććŸ· reward?
Another player who enjoys playing Apex also stated that this ććŸ· conversion isnât simply targeting foreigners.
He shared his test results.
The game used for testing was the Steam Platformâs popular battle royale FPS game "APEX," where he and his teammates specifically went to the Japanese Server to hunt Neon players.
Unfortunately, they landed and rolled, got wrecked by a controller player, and only he survived from the three-man squad.
Lone wolves have no future.
With the team wiped out, not only could he not pick up cards for revival, but he also couldnât create cards, only avoid attention as a lone wolf in a corner, trying to survive and rank.
In this situation, getting a top ten rank in this match was lucky enough, as for the ććŸ· rewards, that will be considered in the next game!
This player thought so too, so he didnât want to play anymore, planning to ambush a random player when other teams moved into the circle, then just die.
Unexpectedly, he ran into a treater, got directly discovered by the treater, almost got wiped out in a blink with the vision and micro-lock combo.
Luckily, this treaterâs parameters werenât set high, and he played rather foolishly, relying on cheats, and got recklessly killed by a high delay grenade, achieving the Slaying Immortals achievement!
After killing the treat, this bloodied player got wiped out by passing teams.
In this game, he only killed one person, didnât rank in the top ten, truly pitiful and miserable...
But when he exited the game and switched back to "Cultivation Fantasy," he was surprised to find that after killing the treat, completing âSlaying Immortalsâ, Heavenly Dao directly awarded him 100 ććŸ· points.
"How many?"
Chen Ba scratched his ear, incredulously asked, "Are you kidding me, 100 ććŸ· points?"
"Thatâs right, itâs exactly 100!"
Lu nodded and then handed the phone to Ba: "Thatâs what he said himself, and he provided a screenshot, itâs indeed 100 ććŸ· points."
Chen Ba took the phone and saw the screenshot this player shared, including the system notification bar message and the personal information panel showing 100 ććŸ· points.
"Why give so much?"
"Because he killed a treater, thatâs the only reasonable explanation. Beyond that, I canât think of any reason why Heavenly Dao would give a huge ććŸ· reward of 100 points..."
Killing a treater has such high rewards?
Initially, Chen Ba thought, wouldnât this be too disproportionate? After all, 100 ććŸ· points in "Cultivation Fantasy" holds great value!
But on second thought, âSlaying Immortalsâ in FPS competitive games is definitely a difficult task. Players achieving this are not many, so while the reward is absurd, it is understandable.
This is not the focus...
The focus is how the Heavenly Dao Program detected that the opponent was using cheats, hence awarding huge ććŸ· rewards to the Slaying Immortals player.
Whatâs going on?
The Heavenly Dao Program has powerful anti-cheat detection capabilities, able to identify who is cheating in a game?
...
The powerful Heavenly Dao Program in "Cultivation Fantasy" indeed brought enormous surprises to the players.
Yes, surprises!
Most "Cultivation Fantasy" players are troubled by insufficient ććŸ·, trying every possible method to earn it, with what strategies and tutorials posted every day.
Yet, ććŸ· is still not enough.
After all, in "Cultivation Fantasy," the significance of ććŸ· is too great, having enough ććŸ· can make one even more formidable than the gold-showering masters!
Just as everyone was troubled, suddenly, news broke that the Heavenly Dao Program hangs in the background, allowing ććŸ· farming by playing other games...
For players troubled by ććŸ· insufficiency, this is like receiving rain after a long drought!
What, privacy violation?
The game already made you agree to the "xx Privacy License" by default before start-up, didnât you know?
If youâre worried, just exit and uninstall the game.
Anyway, after exiting the game, the Heavenly Dao Programâs process automatically terminates, so thereâs no privacy violation issue.
For those obsessed with "Cultivation Fantasy," rather than fretting over privacy issues, itâs more practical to think about how to make the most of this precious time and earn more ććŸ·!
Brothers, hurry up, what if in a few days Ba fixes this bug and thereâs no ććŸ· to farm anymore?
Whatâs more...
Because of worry that the bug would be fixed, leaving no loopholes to exploit, players started reciting Baâs lines even before Tianba Studio made a statement.
"Donât talk nonsense, is this a game bug? This is obviously a mechanism painstakingly designed by Ba, right Ba?"
Chen Ba: "..."
For players proactively defending him, even quoting classic lines, he genuinely was speechless.
Please, these players have said all his lines, what else can he say?
Oh right, right, youâre absolutely right!
Players proactively provided a way out, and it seemed like almost 90% of the players opposed fixing the bug, so Chen Ba just went along with it and acknowledged the situation.
Thereâs no choice!
He couldnât deny it; if he did, he would have to fix the bug. But if he were capable, he wouldnât have caused the Cow Herding Simulator joke in the first place.
"Thatâs right, this is game mechanics!"
To preserve his dignity, Chen Ba had to fabricate a set of explanations, emphasizing that "Cultivation Fantasy" is the most "inclusive" MMO game ever.
What is inclusivity?
Of course, it refers to "Cultivation Fantasy" players, who normally donât have to play this game, just hang it in the background and allocate time to other games.
Isnât this inclusive enough?
Other MMO games exhaust efforts on "daily activities" and "check-in rewards," fearing players will leave them.
"Cultivation Fantasy" is different; it emphasizes player freedom.
Play whatever game you love, donât consider "Cultivation Fantasyâs" feelings, just hang the game in the taskbar and occasionally switch back to peek.
To be honest, even Chen Ba was moved by himself.
Sparing no effort to make an MMO game, but ending up sending players to competitors, encouraging them to spend more time playing other games instead of lounging around "Cultivation Fantasy" without direction.
How high is this level of moral integrity?
Looking at the entire MMO game circle, is there any game more selfless than "Cultivation Fantasy"? Looking across the entire gaming circle, is there any game creator more great than Chen Ba?