Actually, the multi-peripheral human-computer interaction style game described by Chen Ba already has many versions.
For example, the most classic fitness games!
Holding a peripheral handle in your hand, then swinging it at the TV screen to hit balls, like ping pong or tennisâthese are actually quite common.
To put it simply.
This idea wasnât invented by Chen Ba; the industry has long been exploring the content of human-computer interaction games.
Itâs just that fighting games using this kind of human-computer interaction method are indeed quite rare...
"This interactive entertainment method has a fatal problem, or we can say a flaw, that it consumes too much energy and players donât get the feedback they deserve."
Chen Ba explained.
This type of game might seem interesting for the first play, but youâll feel super tired after a few minutes and then lose interest in playing it again.
According to Chen Ba, the reason is that the positive feedback from the game isnât enough to motivate players to keep playing. After all, no one likes doing something exhausting and meaningless.
The issue of expending energy is something Chen Ba believes is unsolvable.
After all, the purpose of these peripherals is to get players to "move," and it can be said that they werenât designed initially to be as easy and effortless as mouse and keyboard.
Since the problem of physical exertion canât be solved, letâs change the mindset and make players feel that spending energy is worthwhile, which indeed can be a joyful thing.
To put it simply...
Using these peripherals to play games will make anyone tired over time. Chen Ba hopes everyone will feel genuinely happy and receive better positive feedback while feeling exhausted.
"Does fulfilling the fantasy of being a little rebellious accomplish this?" Lu asked.
"Iâm not sure, but we can give it a try!"
Thereâs a saying that sticks in Chen Baâs mind: Men remain boys until death!
The game "Star Emperor" is already famous for its stunning fighting effects. By retaining this highlight and introducing a brand-new peripheral interactive mode, it might fulfill these big boysâ fantasies and make them feel happy and satisfied.
He really understands that feeling.
As a child, picking up a stick by the roadside, youâd fantasize about being an invincible hero, slashing roadside flowers and plants in two with a few moves.
This is a uniquely masculine romance and an embarrassing secret hidden deep in every boyâs heart.
Now itâs better!
Without any stick, you just need a set of peripherals to experience the powerful feeling of being the "Venerable Great Emperor," invincible across time in fantasy martial arts novels...
"That sure sounds awesome!"
Despite Old Luoâs age, he has no resistance to such fantasies.
He expressed that if they could achieve even half the effect described by Ba, heâd be willing to buy this peripheral set.
Just consider it as buying himself a "toy"!
The supreme power of the Venerable Great Emperor in fantasy martial arts novels, even if itâs just simply simulated through peripherals, feels exhilarating enough.
If itâs VR compatible, it would be even better!
"It canât be VR compatible; we must consider the target audience for our game. Making it VR would actually deter the majority of players."
Chen Ba explained, "In my vision, âStar Emperor 2â can be played not only with the exclusive peripherals but also with traditional mouse, keyboard, and controller."
All these are to ensure backward compatibility.
After all, we canât be like what Lu said, promoting pricier peripheral sets and not allowing mouse and keyboard players to enjoy this game, right?
Thatâs unrealistic...
Nonetheless, even though Chen Ba doesnât advocate for VR, if players do have VR devices and insist on playing âStar Emperor 2â in VR, thatâs certainly feasible.
It supports VR, but itâs not a VR-exclusive game!
"Understood!"
Yang Dong nodded and said, "Weâre primarily promoting the exclusive peripherals, but weâre not forcing it. Players are free to choose the equipment they want to play with."
Thatâs quite acceptable.
Initially, he was worried that Ba would go to extremes or become too crazy by making a so-called "next-generation fighting game," preventing mouse and keyboard usage entirely.
Now it seems that Ba isnât that extreme or crazy; heâs simply adding an exclusive peripheral set to enhance the gaming experience based on the first generation of âStar Emperorâ.
Itâs absolutely fine if you donât buy the peripherals and only purchase the game, just like the original âStar Emperorâ...
"Will the characters carry over?"
Since itâs the legitimate sequel to âStar Emperorâ, Yang Dong is curious if the characters from the first game will appear in the sequel?
"It depends!"
"Some of the characters will appear in the sequel, while some will be abandoned," Chen Ba shrugged.
This is unavoidable.
âStar Emperorâ has released over sixty characters to date, so not every character can be reprised in the sequel.
If the characters are completely copied over, whatâs the point of buying the sequel?
The sequel will mostly feature new characters. Only a few popular and loyal fan-favorite characters from the previous game will have a chance to appear again.
Of course!
The main character, Star Emperor, will definitely make a comeback; his name alone ensures this character will never fade from the playersâ view.
"However, although Star Emperor appears in âStar Emperor 2â, heâs no longer the main protagonist."
"Whoâs the protagonist, then?"
"His son!"
Chen Ba laughed and said, "Star Emperorâs life has been thoroughly magnificent. Frankly, when making a sequel, he can only center it around his son..."