Not bad, itâs been delivered to near Yangcheng.
Given the distance between Yangcheng and Peng City, the delivery should reach him by tomorrow morning or noon.
This speed isnât considered slow.
After all, even though he pre-ordered early, it wasnât shipped until today, so itâs just a matter of a dozen hours.
"Tomorrow afternoon, Iâll use the Galaxy Set to battle on the Path to Immortality, remember to subscribe and follow! But for now, Iâll go through the storyline first and get familiar with the new characters..."
On the release day of Star Emperor 2, a total of 10 characters were launched for players to choose from.
Among them, the Galactic Emperor is the first character players encounter and is mainly used to progress through the storyline.
His identity is not a secret.
Even before the game was released, Tianba Studioâs official sources had already released a lot of background information from which we learned that the Galactic Emperor is actually the son of the Star Emperor, possessing the Innate Galaxy Saint Body!
Unfortunately, what every player knows is unknown to the Galactic Emperor within the storyline.
Dubhe, Seven Stars Sect.
It has been ten thousand years since the Star Emperor, who astonished millennia, suppressed Venerable Forbidden Zones, and dominated the entire era, perished.
A new Golden Era begins, countless prodigies are rising, aiming to contend for the throne of this era, to become the next Star Emperor...
The Seven Stars Sect is a Saint Dao Lineage, within the sect there are countless Great Power experts, and a Saint Ancestor who has lived for three thousand years presides, having an invincible status in the surrounding regions.
But this has nothing to do with Shuiwa.
Shuiwa was an orphan, inadvertently found by an elder of the Seven Stars Sect, without father or mother, nameless, because the elder found him floating on a pond, thus named him Shuiwa.
"The Galactic Emperor at this point still hasnât awakened the Galaxy Saint Body? And why is his Cultivation Realm so low?"
As Zhao Yunlong progresses through the storyline, he criticizes the absurdity of the plot.
As the son of the Star Emperor, the Galactic Emperor was born a Saint, which is the same realm as the ancestor of the Seven Stars Sect, and also awakened the unique Galaxy Saint Body.
But why in the storyline has the young Galactic Emperor fallen from the Saint Realm and hasnât revived the Galaxy Saint Body?
This situation...
It could either be someoneâs doing, and that person is the deceased mother of the Galactic Emperor, or Ba forgot about the Galactic Emperorâs "Born as a Saint" setup while writing the storyline.
But is that possible?
...
While Zhao Yunlong is busy progressing the storyline and chatting with the few online viewers, Chen Ba, far away in Jiangning, is also watching others play Star Emperor 2.
Certainly!
As the game producer, Chen Ba has unmatched understanding of the game, and is usually very busy, he doesnât have time to watch ordinary people play.
The ones heâs watching arenât ordinary people.
The GAL Leagueâs top pro player, Intel Teamâs core member â Jiu!
This is a professional invited by Chen Ba to impartially evaluate Star Emperor 2âs competitiveness and tournament suitability from a professional playerâs perspective.
Besides Jiu, the entire team of analysts, hardware engineers from Intel Team are also invited.
Why Intel?
This goes back to the current ranking situation in the GAL League!
Intel Team, which has been languishing for almost three years, finally made a comeback this season, defeating the old powerhouses AMD and NVIDIA, leading the league standings.
Intel Team is currently the strongest team in the GAL League, so naturally, they are invited to test Star Emperor 2âs suitability and competitive intensity for pro competitions.
The testing environment fully simulates the GAL Leagueâs match conditions, except the game has changed from Star Emperor to Star Emperor 2.
Jiu and another Intel Team member played three matches, easily resolving their opponents with a 3:0 victory.
The test results are out.
Based on on-site observations and several GAL League professionalsâ judgments, Star Emperor 2 can seamlessly integrate into the current GAL League.
Players and teams need only to slightly adapt to the new characters, and theyâre pretty much ready to play.
The only potential issue lies in whether to introduce the "injury" mechanism in matches and how to establish rules around this mechanism during matches.
This is the challenging part!
In the game, if a character is injured it will affect their performance in the next match, does it apply the same way in competitions?
"It can be introduced..."
Jiu, being directly involved, offered an impartial and objective view: "The introduction of the injury mechanism will make the matches more enticing and intense. Moreover, this mechanism can significantly enhance the entertainment and competitive nature of the matches!"
The reason he gives is simple.
The injury mechanism will make the skill gap between players evident, reducing the influence of "specialist" players on match outcomes.
There are quite cases of players dominating professional arenas by mastering just one or two powerful roles from Star Emperor.
This is the so-called specialist!
The presence of specialists once made the GAL League environment awkward, as these players always choose the same role, even if they arenât tired, the audience has grown tired of it.
Want them to play other roles? Their proficiency in other roles isnât high enough to promise strength.
Not playing other roles means continuously picking these one or two roles, which gets dull...
If Star Emperor 2âs injury mechanism is introduced, the situation changes.
Under this mechanism, specialists, unless they remain uninjured, once injured, have no choice but to be benched for rotation.
After all, if youâre injured and havenât recovered before playing again, unable to bring other roles into the match, then youâll have to step down and let someone else try.
"Is the injury mechanism shared within the team or specified to the individual player?"
Jiu posed a key question.
The very core of the injury mechanism is, after injury, the character cannot perform at their usual strength, they must nurse their injuries to recover.
OK!
As this mechanism is applied in the GAL League, a new question arises: Does it affect the selected character if other teammates choose it?
For example.
Intel Team has multiple professional players, they head to a match, Jiu first competes, uses "Galactic Emperor" to beat the opponent, but also suffers heavy injuries.
Then if Jiuâs teammate enters the match, again choosing to compete with "Galactic Emperor," will this Galactic Emperor be "full strength" or "injured state"?
This question must be clarified!
If teammates choose the same role and that role is full strength, not injured, it indicates the injury mechanism solely targets the individual player, the specialist may find it tough.
But if the chosen character is still not recovered and struggles with reduced strength, showing the mechanism affects the "entire team"...
If applied to the entire team, this becomes interesting!
Many teams will need to study this mechanism, make sure which roles enter first and which later. They also need to consider the priority of T0 roles in the version, and the recovery status of those roles.
There are only so many T0 strength characters in the version, if all are severely injured, the team will undoubtedly suffer in the coming matches...
After all, others can select T0 version roles, but you cannot, because it enters as "seriously injured," isnât that gifting points to them?
Yet not choosing T0 version roles, taking the risk with weaker roles, the chances of winning diminish.
All are professional players, assuming similar operational levels, if my chosen character is more dominant, counters yours, then I take absolute advantage!
"Definitely the entire team..."
Chen Ba unhesitantly stated: "Only then will the matches become more suspenseful, and more thrilling."
The GAL schedule lasts a year.
Throughout this year, the coaching team and support squad must ensure that for each minor event, players can select the "full strength" T0 roles.
Itâs akin to tire changing speed in F1 races, testing support strength.
With the same T0 version roles, if yours are not yet recovered while mine are at peak condition, how can you possibly beat me?
If the support squad is robust, ensuring faster recovery of these strong roles from injuries, and they recover rotationally rather than simultaneously being injured, paired with playersâ personal skills and hardware setup, then thereâs hope to win the GAL annual championship.
If the support squad is weak, and during crucial moments the strong roles are all "seriously injured," then regardless of top player operations or hardware setup, it may cause an upset...