"Alright, alright!"
Lu raised his hands in surrender and said, "Anyway, the final say goes to you, whatever you say, weâll do it."
"By the way, Ba, regarding the core gameplay of the game, arenât we missing a battle system?"
Battle system?!
Chen Ba was first taken aback by the words, full of confusion and asked, "What battle system? Our game is primarily a simulation cultivation game; where is there a fighting component?"
Does "Ababâs True Story" have a battle component?
What a joke!
The protagonist, Abab, is a disabled person, whose daily life is filled with inconveniences. Are you asking him to fight others or send Abab to save the world and fend off aliens?
"Ahem, this battle isnât that kind of battle!"
"What I mean is, there should be a system where players can compare or distinguish differences, right? Otherwise, how can we reflect the differences between players?" Lu explained.
There is no fighting.
But having no fighting doesnât mean the game canât have an "alternative" battle system.
The battle Chen Ba understands is about fists, kicks, and unleashing special moves, just like fighting games.
The battle Lu understands doesnât necessarily involve force; battles in other realms are battles too. Here, the battle doesnât have to be player vs player; it can also be player vs NPC!
"Uh..."
Chen Ba fell into contemplation.
Luâs words indeed made sense, living in todayâs society, we often face various kinds of "battles."
Take a simple example.
Verbal fights, debating and arguing with someone; thatâs a battle, right? Facing various exams and competitions is also a battle, right?
Fighting is just one of them.
Lu proposed a battle system, which actually refers to a "simulation" mechanism revolving around real life.
"I think a simulation cultivation game, although not centered on operation, canât be completely devoid of operation."
"Itâs just that in âAbabâs True Story,â this type of operation changes into other forms..."
He gave an example.
Arguing!
The protagonist Abab experiences conflicts with other NPCs, which can enter into a "battle," and this is where players can showcase operation.
How to showcase?
By typing, of course! Messing with you like a Zuâan pianist? Spraying ten words in one second, crushing your opponent on the operational level, winning the verbal battle triumphantly!
"Interesting..."
Chen Ba was inspired and thought of another scene, which is professional competition in the game.
"Ababâs True Story," its main plot is about Abab overcoming various difficulties and psychological issues, embracing society and the future, encouraged by family and friends, gradually stepping towards success, an inspiring story.
Frankly speaking, in this process, Abab canât have smooth sailing and will inevitably face many competitions.
These types of competition are numerous.
For instance, a company recruits staff, many applicants but only one gets hired, Abab has to beat other competitors, right?
Also, Abab wants to become a scientist, get into graduate studies and research groups, become a professor or academician, these challenges are always presenting, arenât they?
Thinking this way, the game really needs a "comprehensive" battle system covering all areas and data, allowing players to intuitively feel the gaps.
"We can make it kind of fun, like when Abab competes with other NPCs for the same position, we can turn it into a card game..."
"Huh? A card game?"
Lu was momentarily unable to keep up with Baâs thought process, asking confusedly, "What do you mean? What does this have to do with cards?"
"Have you played âFight the Landlordâ?"
"One pair of threes, one pair of kings, countering, canât play..."
Chen Ba vividly described, "Alter the gameplay and logic, and the card surface turns into educational background, work experience, and all the stuff written into a resume."
Associate degree, Bachelorâs, 985 counter!
Pass, canât play!
The protagonist Abab can increase his "hand" through various means. The more cards and the better the cards, the greater the chance of catching the HRâs attention and gaining job opportunities.
This essentially turns a formerly dull and boring piece of storyline into a "mini-game" form, similar to the Gwent game in "Witcher 3."
The gameplay is quite simple...
Rock-paper-scissors to decide who plays first, and victory is determined by the size of the cards. Every time the player "canât play/pass" a round, the interviewerâs impression score drops a bit.
Similarly, if the player uses hand cards to make the opponent "canât play/pass," the interviewerâs impression score will rise.
When the impression score reaches a certain level, the protagonist Abab will have defeated numerous competitors to win the position!
"Thatâs hardly operational!"
Holding a cup of Americano, Luo Ji came over and said, "The hand is generated based on Ababâs existing conditions, meaning the outcome is predetermined, playing the cards is just wasting time."
According to Baâs words, the hand is generated based on the playerâs or NPCâs existing conditions.
If Ababâs education is a bachelorâs, then there is a bachelorâs card. If educated as a PhD, then there is a Ph.D. card, nothing can be created from nothing...
If so, whatâs the point of playing cards? The win or loss is predetermined, adding this card-playing process is just wasting time?
"No, no, no!"
Chen Ba shook his head in denial and said, "Though the initial hand occupies most of victory or loss, outstanding operation can still change fate against the odds."
People have more or less heard the story of Tian Jiâs Horse Racing.
Using oneâs strengths against othersâ weaknesses can earn high praise in "Ababâs True Story," meaning the interviewerâs impression score will rise substantially.
Moreover, the card-playing rules donât require consistent card types.
That means the opponent can play numerous cards, while you have just one [Chairmanâs Nephew] card, and even that can win, possibly even winning easily.
Of course, thatâs just a joke.
The actual rules Chen Ba hasnât thought through yet, but he has a general concept, which is that each cardâs value isnât only by appearance.
It also should be determined by the enterpriseâs or unitâs demand for personnel, as well as the opponentâs hand situation.
"In actual gameplay, operation can completely compensate for hand weaknesses. It only needs pulling out appropriate hand cards at a suitable time, everything focusing on the interviewerâs impression score."
Chen Ba laughed and said, "I can counter this round card-wise, but you counter with even bigger cards, so I choose to pass a round and temporarily deduct a few points."
"When your good cards are played out and only junk cards are left, while I hold a bunch of bombs, wonât the impression score rise like crazy?"
"Is it actually that simple?"
Luo Ji pondered, "The Tian Jiâs Horse Racing analogy should be about using medium cards to counter big, small cards to counter medium, large cards to counter small, right?"
"Yeah!"
"It looks like a 2:1 huge loss, but the last round of big cards against small cards, the impression score increased more than the first two rounds, so itâs actually a win."
Small loss doesnât count as a loss, impression score deduction isnât huge, but when it involves using strengths against weakness, like Ph.D. against a specialist, the impression scores rise dramatically.
However, speaking of this, this set of rules still needs more detailed refinement, while maintaining some operation, the emphasis remains primarily on fulfilling recruitment-specific hard requirements.
Such as educational background, work experience, and so forth.
Thatâs what Chen Ba intends to convey, a small range reversal is possible, but having a notably significant disadvantage and expecting reversal isnât realistic.
Additionally, Chen Ba will set an "initial score" in this segment.
Because Abab is disabled, the initial score is considerably lower than other competitors, which is also an intensely challenging strategic aspect for players.
After all, starting way behind others at the starting line, without strengths or advantages, how do you intend to change fate or catch up later?
Therefore, this card game, from the outset, is very unfavorable to players, since the protagonist Abab has few cards he can play, and most are bad cards...