Players on the Nobug Platform are indeed not very willing to spend.
Or rather, they are just not enthusiastic about spending on the Nobug Platform. On other platforms, like Steam, they are quite willing to spend.
In response to this, Chen Ba and Yang Dong have contemplated many solutions.
One approach was to learn from the E-Shop by offering games for free at intervals to awaken playersâ desire to spend.
Another was to frequently hold various joint events, such as participating in the Nobug Platformâs "Summer Game Party" to receive a special car in Speeding Frenzy.
But unfortunately...
These measures were just a drop in the bucket. The Nobug Platform, with tens of millions of players, had a conversion rate of less than 20%!
When Chen Ba relayed this grim reality to those present, as expected, everyone turned their attention to the leader of Tencentâs team.
"Itâs understandable..."
Perhaps out of shared sympathy, the leader of Tencent spoke with an indescribable bitterness: "WeGameâs conversion rate is also not high; itâs not even 10%, let alone 20%."
Well, you have it worse!
Chen Ba thought, indeed the playersâ jokes about the Nobug Platform being a large-scale WeGame are correct.
But speaking of which.
Even though itâs a large WeGame and the "go-to launcher" for games like Speeding Frenzy, Cultivation Fantasy, Star Emperor, and Global Evolution, the fact remains that the platform boasts such a large user base.
If domestic games want to go global, as part of the domestic game community, itâs no harm in doing his bit.
So what if the sales conversion rate is low? Itâs not like platforms with high conversion rates, like Steam, make domestic games sell exceptionally well...
"Hereâs the deal, games wanting to join the Nobug Platform must go through a review. If they pass, we will list and promote them globally to some extent!"
What are the standards for the review?
Everyone looked at Chen Ba expectantly, wanting to know what exactly his review standards were.
Chen Ba didnât hold back and proactively explained: "Basically, itâs to prevent low-quality games from polluting the platformâs game library. If youâre confident in your game, like My Time at Portia or Dyson Sphere Project, we will strongly promote you overseas."
Simply put, donât exploit loopholes!
Chen Ba opened this channel to support some indie games, not to let everyone upload junk games onto the Nobug Platform.
Good games will be promoted overseas by Chen Ba, even without any financial incentive.
Donât ask, itâs because he hopes to see more games like My Time at Portia, Infinite Laws, and Dyson Sphere Project emerge, and using the Nobug Platform to help is not excessive.
Of course, the prerequisite is that they are good games!
Poor quality games are out of the question; such games might not even pass Chen Baâs review, and even if they did by chance, they would not receive any preferential treatment on the Nobug Platform.
"Alright, no problem!"
Chen Baâs proposal met with no opposition from those present and was even widely supported.
Most of their games will be launched on distribution platforms like Steam for sale. But selling on Steam primarily targets domestic players only.
The Steam Platform rarely highlights domestic games internationally, and even when it does, itâs only a few.
Though the Nobug Platform doesnât match Steam in size, itâs still ours, and it has millions of foreign players. Launching games here and with Chen Baâs help makes it easier for good games to attract overseas players.
This is the main reason everyone hosted a banquet for Chen Ba, hoping heâd be accommodating.
Donât think that domestic games have nothing beyond "999 damage in one hit" and "first top-up of 6 yuan grants a Divine Beast."
Such a broad statement is incorrect!
Itâs undeniable that many in the domestic gaming industry are making those "one-hit 999 damage" games, but there are still those who persist in creating excellent and enjoyable games.
This includes Pig Factory and Tencent, which are scorned online and have poor reputations; internally, they are not devoid of such projects.
Yes, you heard that right!
Chen Ba was also surprised initially, not expecting that Pig Goose, two large companies, would have "not for profit, but for quality" game development projects internally.
But on second thought, Pig Factory and Tencent are vast in scale.
With so many departments and lines of business, there are plenty of opportunities to make money, allowing for many trials and errors, thus appropriately supporting such "quality" projects.
This slightly changed his stereotype about these two large companies.
"Actually, it changed a while ago!"
Chen Ba secretly told Huang Qing: "Take Tencent as an example, the really annoying parts are the game development, operations, and marketing departments. But the game investment department, I think, is quite good; itâs supported many game studios that can barely make ends meet."
Back then, Tianba Studio almost became one of those "rescued by Tencent."
Although thatâs all in the past, and they dare to do so because they have plenty of money, the wealth of Tencent isnât just for show, yet Chen Ba still felt grateful to Tencent.
"Tencent indeed..."
Huang Qing said with a mixture of tears and laughter: "The true angel of the investment world, with a reputation far better than Ali Qian Du."
Of course, this refers only to the investment department.
Chen Ba felt the same, the investment department is indeed very nice, but as for Tencentâs other departments... thatâs another story!
Pig Goose are large enterprises, really large ones; their scale is enormous, so each business group, conglomerate, and department should be discussed separately, not collectively criticized.