How on earth do you play this game?
After dying unexpectedly several times, Peter was about to lose his mind. He really couldnāt figure out what he had to do to keep this damn game going.
"Damn, I canāt see anything clearly. The developers of this game are just too lazy, arenāt they?"
Peter really wanted to curse because, ever since he entered the game, the screen has been stuck on one image, and he canāt see or make out anything.
The game experience is terrible!
Moreover, what he cared about more than the game experience was whether this game could only display this one image?
Wouldnāt that be too simple?
Just as Peter was suspecting that the game was a prank and the developers had never intended for anyone to play it properly, his colleague said something.
"Why canāt it be played? Although itās difficult to move, the game is actually quite well done, the rendering effect is on par with AAA..."
Huh?
Upon hearing this, Peter turned to look at his colleagueās computer screen, and the result shocked him.
What?
Why is his screen all gray and unclear, while his colleagueās screen shows a brightly colored game scene?
"Because youāre blind!"
His colleague woke him up from his dream, saying: "Your character randomly ended up being blind, so itās definitely impossible to see the gameās graphics. My character is just in a wheelchair, but my eyes are fine...."
Saying this, his colleague demonstrated that the character he was controlling was also a male "Abab", the difference being that this Abab had amputated legs and could only move around in a wheelchair.
Itās obvious that moving is difficult.
Although Peter couldnāt see, at least walking wasnāt a problem for him; he could even run, as long as he didnāt fall into the roadside river or a big pit.
"I see..."
Peter mused, "Is it possible that every player starts at a different point? Is the initial identity completely random?"
"Most likely!"
His colleague explained, "I just checked, the game story task requires us to go outside, take the number 17 bus, get off at the āJiangning Stadiumā stop, and then go find dad to initiate a conversation..."
The story tasks are the same; Peter had received this task too.
But clearly, he had been fiddling around in front of the computer for most of the day, without completing the task.
He couldnāt even complete the first step of this "novice" task, which was to get out the door and board the number 17 bus.
He couldnāt see anything, how would he know the way?
Although there were voice prompts reminding him to turn left after getting out of bed and exit through the second door to reach the door, leaving the house was really too dangerous!
Peter had failed a few times before, all due to unfamiliarity with the road conditions, either drowning in a river he fell into, accidentally stepping into a deep pit, or falling down the stairs and getting injured...
His colleagueās situation was a little better, but only slightly.
Although his colleague could see the game screen and wouldnāt unwittingly fall victim to sudden GG incidents like Peter did, he was restricted by being in a wheelchair!
"The Physical Strength depletes pretty quickly."
"I guess this Physical Strength is barely enough for me to get on the bus, walking a few more steps would mean GG."
His colleague said helplessly, "Itās my first time playing a game like this, come on, is it really necessary to set a newbie guide task so difficultly?"
"Indeed, this really discourages players!"
Peter felt the same way, the design of the gameās difficulty level is really unreasonable. If the newbie guide tasks are this hard, wouldnāt the later parts be hard as hell?
Who would even play this kind of game?
Alright, apparently Peter and his colleague arenāt your average gamers, so they do play.
Back at his own seat, Peter took it seriously this time.
Remembering the popup box that appeared when he first entered the game, Peter realized that to complete this newbie guide task, a white cane and a guide dog were definitely essential.
On his colleagueās side, because of the exceptionally limited Physical Strength, heād need to meticulously plan every route to avoid wasting even a single step.
The white cane can be used to tap on the ground to gather information about the surrounding environment and obstacles.
Interestingly enough...
When the white cane taps the ground, if there are obstacles, it will send vibrations through the cane, and these vibrations will be transmitted to Peterās game controller.
A very special experience segment!
One hand holding the guide dog, the other with the white cane, Abab was ready to go out.
The guide dog would prompt direction, traffic lights, pedestrian lanes, steps on and off the bus. Peter could rely on the guide dog to get on the number 17 bus without knowing the route himself.
But during the process, he also needed to continuously use the white cane to explore the surroundings to avoid unwittingly stepping into a pit or falling into a river.
Tap-tap-tap-tap!
With each tap, Peter finally got the hang of it and started to immerse himself in the perspective of the protagonist, Abab.
This feeling is so peculiar.
The feedback from the white caneās taps, the vibration alerts, and the guide dogās guidance allowed Peter to play the game freely even with his eyes closed.
Of course!
Having gotten used to receiving visual signals with his eyes, suddenly abandoning sight and relying solely on hearing and touch to play is, besides being novel, quite daunting for Peter.
Itās so difficult, so difficult!
Originally, Ababās trip was already filled with challenges, then on top of that he would encounter mischievous children teasing the guide dog, tactile paths blocked by social vehicles, honking from passing cars urging him along the way.
Luckily, this is a newbie guide task designed to help players quickly immerse in the role and familiarize themselves with day-to-day operations for this character, so the journey was relatively safe.