This is really strange!
Everyoneâs playing the same game, so why is the game experience different for each person? Aside from receiving the same tasks, nothing else seems consistent.
Fortunately, Ice Cola isnât the only one who noticed this; other players have realized it too.
After some comparison, the reason was quickly identified: the Divination System!
After unlocking the Divination System, the triggered trigrams for everyone were different. Some people got a "Great Auspicious" trigram, so their playthrough was smooth, while others got a "Great Ominous" trigram and have died and revived several times.
"Does everyone have a different trigram, and do different trigrams trigger different tasks and paths?"
Upon learning this, Ice Cola suddenly became interested in this divination feature.
This thing is quite impressive!
Letâs not discuss why each personâs trigram is different, because itâs most likely random.
The key point is, even if two people have the same "Great Ominous" trigram, why are their encounters and experiences completely different? And why are the cryptic messages and trigram interpretations completely different?
That shouldnât be the case!
Counting up on his fingers, Ice Cola recalled from community discussion threads that there are five trigrams in the game: Great Auspicious, Little Auspicious, Neutral, Great Ominous, and Little Ominous.
Normally, the game designers should design a set of tasks and experiences for each of the five trigrams, and then have them appear randomly, ensuring each playerâs experience is unique.
But no matter what, these variations should be limited to those five, so it shouldnât be possible for the same trigram to lead to different processes and experiences.
After all, designing a set of task processes for each trigram is already quite labor-intensive and time-consuming, designing several different processes for each trigram would be excessive.
Moreover, trigrams change with the time of day.
With so many time periods in a day and the gameâs time passing quickly, trigrams change every few minutes. The designers couldnât have accounted for everything so thoroughly.
So Ice Cola boldly speculated that "Mountain Village Memories" likely calculates a trigram first, then derives subsequent task processes and encounters based on it.
In other words.
Before divination, the game is in a chaotic state, without predetermined task routes and processes. After divination, with a fixed trigram, the game clears the fog and sets a definite route and process.
"Thatâs quite interesting!"
Ice Cola chuckled, never expecting the gameâs designers to give the protagonist such a mystic cheat.
The most intriguing part is that itâs strikingly accurate!
Since the trigram comes first and processes follow, according to this sequence, in "Mountain Village Memories" the divination function can predict fortunes, whether good or bad.
This isnât mysticism, this is science!
After all, itâs achieved through technical means, so even though the method of divining fortunes sounds mystical, itâs not overly absurd; itâs just a small program.
Itâs time!
Taking a quick glance at the bottom-right corner of the computer screen, Ice Cola snapped back to reality and quickly switched back to the "Mountain Village Memories" game page.
The auspicious time has arrived!
During his screen-switching, the gameâs time had transitioned from midnight to 1:00 AM, which corresponds to around two in the morning in the 24-hour format.
"Divination, activate..."
Before taking action, divining for himself first seemed wise. Even knowing itâs the lucky time, what if itâs inaccurate and suddenly turns "Great Ominous"?
Fortunately, the divination system in "Mountain Village Memories" is reliable. If it says itâs a lucky time, itâs a lucky time, and the bright "Great Auspicious" sign instantly calmed Ice Colaâs nerves.
A "Great Auspicious" trigram, with this sign, forget the monsters in the wooden house, even if King Yama appeared, Ice Cola would dare to spar with him.
Indeed!
The "Great Auspicious" trigram wasnât just for show; when he controlled Hu Xi to return to the wooden house, he quickly found clues without hearing any strange footsteps or breathing sounds.
It went so smoothly...
The whole process was so smooth that Ice Cola could hardly believe it. Is this the charm of the lucky time? No wonder people choose auspicious times for weddings and funerals; it really works!
"Too bad itâs just a game."
With an inexplicable sigh, Ice Cola felt a bit regretful. The divination system in the game may not predict real-life fortunes.
Otherwise, it would be powerful!
If the program could predict real-life good and bad fortunes, who would bother checking the almanac or burning incense? Theyâd just play "Mountain Village Memories" with Ba.
Of course, heâs just joking.
No matter how otherworldly Ba is, he couldnât write code that predicts real-life fortunes. Otherwise, he wouldnât live in a villa, but in a divine palace.
After a bit of daydreaming, Ice Cola soon found the key clue and solved an important puzzle in the early game: the location of Old Huâs body!
Old Hu has passed away and been buried.
But what was buried was a fake coffin; the real body is hidden in the first cave in Santong Village.
What secrets are hidden inside the cave?
What are the villagers hiding? Whoâs responsible for Old Huâs death? What exactly is concealed in this peculiar village?
When in doubt, divine first!
After playing "Mountain Village Memories" for two hours, Ice Cola developed a good habit of divining for himself before taking on any tasks.
Charge in brainlessly with a Great Auspicious, assess the situation with a Little Auspicious, be cautious with a Little Ominous, and wait in place with a Great Ominous.
A perfectly good horror game was surprisingly turned into a divination simulator by him. Before playing, he never thought heâd put such faith in a mystic feature.
But what could he do? It was just too accurate.
Those who donât believe in the divination results while playing "Mountain Village Memories" end up facing setbacks. If the trigram says "Great Ominous," then things really wonât go well for you!
However, Ice Cola also discovered that the trigrams are mostly for reference. Itâs not like a "Great Ominous" means the game is unplayable; itâs just relatively more challenging.
Moreover, divination is only accurate if you take on tasks and complete them. If youâre just idly wandering around the map without tasks, then the trigrams arenât accurate.
"Right!"
As if remembering something, Ice Cola slapped his forehead, quickly switched screens back to the homepage, and opened "Cultivation Fantasy."
Forgot to hang the Heavenly Dao Program!
As a loyal Cultivation Faction and Cyber Merit player, Ice Cola had been playing "Cultivation Fantasy" for a long time.
This led to a habit where, no matter what game heâs playing, he always hangs the Heavenly Dao Program in the background, just to avoid missing out on merit rewards.
Even the legs of a mosquito are still meat!
He aspires to be a man of Merit Ascension, never missing any chance to earn Cyber Merit.
Speaking of which...
Can "Mountain Village Memories" earn merit?
As a new game, and especially a single-player horror game, Ice Cola hesitated as it seemed there was no way to earn merit rewards in this game.
It feels a bit awkward!
If merits canât be accumulated, whatâs the point of hanging the Heavenly Dao Program in the background?
Just as Ice Cola found it pointless and was about to terminate the "Cultivation Fantasy" program to continue playing "Mountain Village Memories," the game crashed.
Thatâs right!
Just as he switched back to the game page, the screen went black, and moments later it returned to the "Start Game" and "Continue Game" main page.
"What is this?"
A new game having bugs is understandable, and Ice Cola didnât mind the game crashing. Having encountered such things several times, heâs become used to it.
Being a newly released game, the playerâs tolerance is slightly higher. If another game crashed like this, he would have already left a negative review.
Thankfully, the save wasnât lost!
Reentering the game, Ice Cola was about to explore the cave, when out of the corner of his eye, he noticed the "Divination" feature glowing with a red dot.
"Divination Function Unlocked, click for more details."
Ice Cola: "..."
Whatâs going on?
The game just crashed, the save wasnât lost, and the game progress is still there, so why is the divination feature unlocking again?
Wasnât this feature already unlocked? Did I use a pirated version before?