"Whatâs up with the computer program?"
"If its calculations are accurate, is there a problem with me calling it a master? Do you think Master Hu Xiâs calculations arenât precise?"
Old fatherâs rhetorical question left Lu speechless.
Not accurate?
How would he know if itâs accurate or not? This stuff is purely mystical and subjective; accuracy is just a matter of saying it is or isnât.
And besides, what itâs calculating is "gaming luck," linking this to real-world fortune, isnât that too far-fetched and absurd?
"If Ba knew that the feature he created would be used this way, heâd be shocked, right?" Old Luo chuckled.
Everyone knows.
Ba has always emphasized that mysticism is complete nonsense, and the Divination System in "Mountain Village Memories" isnât mysticism but uses data collected from the game for probabilistic calculations and predictions.
In simple terms, itâs like the "real-time win rate" prediction Colonel KFC makes during LOL matches.
Based on the real-time situation and data from the game, it predicts the teamâs win rate. Is this mysticism? Oh, Colonel KFC has jinx qualities? Then no problem!
"Forget it, let it be."
Lu said helplessly, "Iâm just worried that if people use âMountain Village Memoriesâ to predict real-world fortunes and find it inaccurate, they might trouble us."
"Rest assured, they wonât!"
"Do you think those sham fortune tellers arenât afraid of clients causing trouble?"
Old Luo rolled his eyes, "Not to mention who would cause trouble over this; even if someone did, this reason wouldnât even meet the criteria for filing a case."
âMountain Village Memoriesâ is just a game, hasnât scammed anyone, and Tianba Studio hasnât claimed it to be âiron-clad accurate,â so what grounds do they have to trouble us?
"Thatâs true..."
Lu mumbled, then, as if heâd thought of something, asked Old Luo, "By the way, have you paid attention to the latest transaction of the âSpeeding Frenzyâ block of Celestial Peace Pavilion?"
"You mean the shop transaction valued at 2 million?"
"Yeah! This hype is getting a bit out of hand. Do you think we should inform Ba?"
Lu worriedly said, "I used to think that behaviors like flipping properties in games, like in the âLiving Under Someoneâs Roof Simulator,â were outrageous enough. Never imagined something more intense was to follow..."
However you speculate property in âLiving Under Someoneâs Roof Simulator,â itâs just a Game Coins transaction. At most, itâs anecdotal, and nobody takes it seriously.
But the current shop speculation transaction in âSpeeding Frenzyâ isnât with Game Coins; itâs real RMB, and it escalated to a 2 million high price...
Who wouldnât feel anxious hearing this?
This two millionâwhat does it signify? Many people wonât earn this amount in a lifetime; if itâs cash, itâs beyond reach for 90% of the countryâs population.
Yet, such a fortune was spent on a piece of "virtual" property in the game!
The sheer amount was beyond Luâs imagination, making him quite worried. Because anyone with sense knows that this is a completely "inflated" price.
Nothing but bubbles, just bubbles!
The more he thought about it, the more anxious and uneasy he felt. He was convinced that continuing this way, âSpeeding Frenzyâ would eventually face major issues.
The players are simply too crazy.
As the gameâs management, they must step in to stop it or tackle the root of this "property speculation in games" behavior.
Today, a shop sold for a sky-high price of 2 million; does that mean tomorrow it will be hyped to 3 million, 5 million?
Does this thing really hold such value?
No!
Not several million, even tens of thousands, a few thousand bucks, Lu found it absurd. Why can a few lines of code in a game be sold for such money?
"Indeed, the players need some restraining!"
Old Luo agreed sincerely, "And you only noticed the shop transaction; you didnât realize thereâs another item being maliciously hyped."
âSpeeding Frenzyâ is one of the top-traded games in Celestial Peace Pavilion, with numerous transactions of game characters and items daily.
Among these, aside from the most eye-catching "shops" in online mode, thereâs another game item being hyped to high prices as wellârare cars!
When âSpeeding Frenzyâ was being made, Ba suggested adding a "durability" setting for cars in the game and cited âCounter-Strike: Global Offensiveâ as an example.
Facts proved.
Ba perhaps foresaw this day, where rare cars in âSpeeding Frenzyâ also formed a massive industrial chain, just like weapon skins in âCounter-Strike: Global Offensive.â
A rare and precious car listed for sale in Celestial Peace Pavilion can easily fetch hundreds to thousands of bucks!
And if this car has limited maintenance times and good durability, itâs even more valuable...
Theyâre virtually identical!
The only difference is, weapon skins in âCounter-Strike: Global Offensiveâ can be obtained through official loot boxes, with a bit of a "gambling" aspect.
Whereas, the rare precious cars in âSpeeding Frenzy,â can only be gained through crafting in the game, achieving good performance in competitions, breaking records, or topping leaderboards, and attaining special achievements, etc.
This acquiring method determines that the precious cars in âSpeeding Frenzyâ are genuinely scarce and rare, with most being "one-of-a-kind" models.
So hyping them up faces no pressure because who wouldnât covet a unique car that holds special attributes or significance?
"That oneâs fine..."
Lu didnât mind this; at worst, itâll just become the next âCounter-Strike: Global Offensive,â after all, you can build your own cars in the game, no major trouble can arise.
The key issue is still the shop transactions, which are way too outrageous in speculation; who knows how it might spiral into utter madness if left unchecked?
"But how to manage it?"
"Are we adopting âLiving Under Someoneâs Roof Simulatorâs method of directly intervening to control shop transaction prices?" Old Luo scoffed.
"That wonât work; to curb such speculation, thereâs only one way, and that is to lower the barrier for acquiring shops in online mode."
Things that are one in thousands are bound to be precious, and the prices get inflated absurdly high. But if everyone had it, who would cherish or even hype the price?
Luâs solution was to change the online mode to "session-based," distributing players to different sessions, each with a batch of standalone online shops.
This way, online modeâs shops wouldnât be valuable because how many players are in one session anyway?
"Alright, letâs do as you say."
Old Luo nodded, "The online mode of âSpeeding Frenzyâ needed revision ages ago. With so many players crowded on a single line, it crashes the server every three days..."
The players have long been dissatisfied with this.
Online mode can learn from âHorizon 5â; although everyone seems crowded in one place, unless you invite to team up, itâs rare to encounter another on the map.
The session system like in GTA is also okay.
But the number of players a session can hold is still too few, better to have a higher capacity, or else playing online mode feels no different from solo play.
"I reckon accommodating 2000-3000 players within a single line of online mode is ideal."
Old Luo suggested, "Too many stress the server excessively, while too few make the map too desolate, wandering for ages without bumping into other players."
"I thought the same."
"Once Ba returns from the meeting, I must get him to allocate funds for us to upgrade the server configuration and bandwidth."
Lu was just fed up.
At least a top-notch game company both domestically and internationally, yet the servers are so terrible, constantly disconnecting and crashing, labeled as "potato servers," what an insult?
Itâs not like they lack this bit of money; with the studioâs financial resources, they can easily set up a data center. Why incur constant complaints from players?
Damn potato servers!
Itâs just Ba being stingy and unwilling to upgrade; if Ba would part with his private stash, swapping out the servers would be a breeze.
And to be a bit exaggerated...
âDonât Leave After Schoolâ is millions online concurrently, right? Enabling one million players on the same server wouldnât be a problem!